Ascended Tier AFK Arena Heroes
Now, let’s take a quick look to see how some of the best early game Heroes in AFK Arena works. Then, you can read their in-depth reviews at the next section of this article!
Hero Skills Overview
|Hero||Skill and Usage||Counter|
|Entangling Root: Prevents up to 3 enemies from acting (ideally on high DPS or crowd control heroes)||Prevent casting|
|Judgment: Locks opposing hero in place and strikes them (useful on Safiya’s field, high threat targets like Ferael, etc)||Heroes who can survive or avoid|
|Last Gasp: Invulnerability allows him to tank high burst damage that would kill most tanks||Skills that remove or bypass invulnerability|
|Confine: Puts hero with highest attack in a coffin, which removes the biggest threat and makes the battle 5v4||Crowd control or decoy hero|
|Evil spirits: reduce enemy attack rate and health recovery, interrupt attacks, damage target, and/or reduce energy|
Constant crowd control to the entire enemy team
|Crowd control or cleansing skills|
|Beguile: Charms a unit to fight for you. Useful on crowd control units like Nemora or Ferael as they can then crowd control their own team. Also, can make high dps targets like Saveas or Isabelle help with attacking.|
|Soul Reaper: Permanent atk and def boost from dead enemies or allies. If last one alive, can be very strong.||Kill him quickly or crowd control|
|Ground Fissure: Slams ground and stuns nearby enemies including backrow. Can be useful to disrupt Nemora, Arden, etc.||Crowd control, position carries on opposite side (top or bottom), or push him back|
|Burning Acrimony: Haste and causes high physical damage. Fast attack speed and damage to enemies.||Heroes who can survive a high amount of damage or prevent him from attacking|
|First Blood: Strikes mage with lowest def or hero with lowest def (if no mages). Great for reaching back row to disrupt high threat mages like Isabelle, Belinda, etc.||Heroes who can survive or avoid|
|Spectral Disruption: Boosts damage by 24% and reduces enemy attacks within the field. Entire team has damage boost and slows down enemies that move to your side (Athalia, Thane, Antandra, etc) or get pulled over (Eironn vortex, Nara impale, etc)||Disrupt casting or move enemies outside of the field|
|Brute Force: Knocks up hero. Prevents front row from doing anything and helps builds up Skreg’s energy so he can ult and be immune from crowd control.||Tank or cleansing|
|Banishment: Banishes most powerful enemy target to eliminate biggest threat and make the battle 5v4||Crowd control or boost attack of alternate character|
|Slumber: Puts enemies to sleep so your team can run wild for a couple of seconds (damage, heal, etc)||Crowd control or prevent ult|
|Writhing Roots: Entangles enemies so they can’t attack.||Quick disruption|
|Extricate: Removes negative crowd control and creates a shield. Allows him to bypass crowd control like Skreg’s knock up, Nara’s impale, etc||Kill him without crowd control or remove shield|
Table shared by Aesyr (ID: 32314533, Discord Tag: Aesyr#6450)
Hero Role Definitions:
Ascension Fodder: Angelo
Assassin: A hero who has abilities which specifically target vulnerable enemies.
Atk Supp: “Attack Support” aka an Offensive Support; refers to a hero who can boost allies’ damage dealing capabilities through buffs and/or decrease enemies’ effectiveness through debilitating conditions.
Bruiser: A hero who possesses some combination of damage mitigation and damage dealing capabilities, usually with more emphasis on damage output.
Burst: A damage dealer whose damage pattern spikes extremely high when using abilities, but is otherwise quite low when auto-attacking.
Control: A hero with abilities which control enemies in some way, usually by preventing them from taking action for a period of time.
Def Supp: “Defensive Support”; refers to a hero who can boost allies’ defensive capabilities through positive buffs, heals and/or shields.
Diver: A hero who infiltrates enemy lines.
DPS: “Damage Per Second”; refers to a damage dealer whose damage pattern is relatively consistent over time.
Sweeper: A priority target for allies to defend and enemies to take down. A hero with the ability to close out games if initially left untouched, even from disadvantageous positions, due to a combination of damage and self-sustain or an exceptional amount of either one near the end of fights.
Tank: A hero who is good at absorbing damage through some combination of disabling enemies, high innate base stats, and damage mitigation abilities.
Guild Hunt Strategy Terminology:
Back Turn: Heroes who can turn Soren around primarily to protect allies from being hit by Soren’s 2nd skill (Frighten), more commonly known as the charm ability, and also from his autoattacks. Back Turn heroes are essential for high scores on Soren.
Double Ult: Refers to when heroes use their ultimate right before Wrizz/Soren use their massive AoE damage to then have their energy bar refilled by the damage they receive, thereby gaining the ability to use their ultimate twice in quick succession. This is usually only possible with the Dura’s Call artifact, as it provides energy over time.
Survivalist: Heroes with high innate survivability which can be leveraged for higher scores in Guild Hunts.