By: Jono & Hashimaru
Tier list summary
Last Update: Patch 1.102 (November, 2022)
Lion has an incredible mix of stats & skills that make him OP in FR, AE, HF, and PvP, while also being strong in campaign and CR.
Rock Crown Lizard has a nice lvl12, with excellent INT/STR PROF statistics extending CC. In my opinion. White ball lvl18 cleanse has situational use forever.
Blade has a nice lvl12, a good “starter pet” (get lvl12 then move on to something else)
Fat Ice / Fat Fire have a nice lvl18 skill, but meh stat profiles. Can easily be power creeped before most players reach lvl18. Dark pet has nice lvl12 but is underwhelming overall.
Personally, as an AE/HF player, I’ll be working on Lion/Blade/Fat Fire until I find a replacement for Fat Fire.
Pet stat scaling (image 2-3)
All pets released so far follow this basic structure (within rounding error):
A) Team % stats (HP%, ATK%, DEF%). These only apply to “base” stats (in contrast to engravings, which apply to elder tree), so they’re extremely strong in CR/TS but less so in LC/AE/HF (base too small) and Trift (badges too big)
B) Six secondary stats, two of each growth tier:
2 fast – start at level 1 , reach ~67% at class lvl6
2 medium – start at level 3, reach ~58% at class lvl6
2 slow – start at level 5, reach ~41% at class lvl6.
The totals are also different:
Fast: +21% above medium stat
Slow: 68.5% of medium stat.
So, at lvl18 (all class level6) you are getting ~.41*.685/1.21=23% of a max fast stat. don’t just see “Proficiency, CDR, PP, etc” and assume it’s good. For example, Winged Lion has fast PP/Class ATK% (C.ATK%), medium MS/ACC, and slow TY Dodge.
Pet Growth Categories for all released pets (image 4-5)
From these charts, you can (hopefully) see that almost all released stats have slow/medium/fast growth and show up for all classes, with a some exceptions. This indicates that we shouldn’t assume patterns too strictly yet.
One interesting prediction I have – currently, all released pet with PROF (proficiency) have medium growth at most. This means that, eventually, we will see a pet with fast PROF growth (with ~20.2 total). This future pet will have similar PROF (~10) at lvl4 (all in int) to polar beast at lvl21 (9 int)
Bait accumulation rate (image 6)
FREE basic income for players at different tiers of progression and investment. Note that actively completing content (especially TS and Trift) and exchanging dia for bait every day very significantly improves bait income. inseas0n calculated all the numbers here.
The code here is pretty simple, just draws pets randomly (accounting for some free black pets) until the objective is reached. Assuming a ~2.2% elite rate with a 65 pity timer, which amounts to a 2.7% elite draw rate in the long run (with reduced variance). Code available in a few communities on discord (AFK analytica, crowdsource)
Bait needed chart (image 7)
Expected # of bait needed to achieve a certain result. It’s using a 2.2% true pull rate with pity 65, which best matches the data I have so far (only about 40k bait, so not much). This amounts to an effective pull rate around 2.7%, a bit higher than listed in game (2.5%).
This includes using all lures ASAP at the end to complete pets.
BAIT NEEDED CALCULATION GUIDE: (assuming lvl18 rares, if not you’ll need more bait)
For each extra pet copy, subtract 300 (~285 actual) bait. This represents the expected cost of a random elite.
For each extra pet copy you need to force (e.g. getting a lvl18 asap), subtract 600 (~583 actual) bait. This represents the expected bait needed to boost a specific elite.
For example, if I have a level 10 blade and really want level 12 (6 copies), I’ll need ~6*583 or about 3.5k bait ON AVERAGE (meaning that isn’t enough half the time)
In a more complex case, if I have 1 lvl12 pet already and two level 8 (24+12+12=48 copies) and want 3 lvl18 (48 copies each), I can see that 39735 – 285×48 = 25335 more bait needed. For a low spender (~3420bait/mo) this will take ~7.4 months to accomplish without nerfs.
This method should be reasonably close to the average (overestimating copies, while underestimating RNG cancelsout.jpg) for a complex objective.
Roughly speaking, to calculate how many copies need to be “forced”, add copies to your pets at a 2-1-1 ratio (2 in the most desired one) until your less desired pets are done. Then see how many copies are left.
For example: let’s say I want 3 pets to go lvl12, and already have level10, level10, and level0. I need 6 more copies for each of the level 10, and 24 for the level 12. So, by the rule of 2-1-1 I can get 6-6-12 copies from random pulls, completing my lvl12 pets when I still need 12 copies on the 3rd. So I’ll have to “force” the last 12 copies.24 random copies x 300 = 720012 random copies x 600 = 7200 -> total = 14.4k bait needed (on average)
Hopefully this framework will enable you to do rough guesstimates.
How long until I get X? (pet lvl12, 18) – image 8
As you can see, low spenders (monthly card only) are definitely making fast progress towards lvl12 elites but need another month to hit it comfortably. In around 6 months, you can expect to get your first lvl18 pet (acquisition will increase over time too)
f2p here is more representative of a newer account, or someone who is missing bait content. Point is – your account will be quite far behind soon if you don’t keep up with content, exchange bait daily in store, etc.
Bait $ packs – image9
Decided to just show the highest value packs over the last month or so for reference. I recommend being conservative with spending (new feature release = super expensive = regret spending in a few months) at this time, and focusing on content & exchanges to maximize free bait income. Basically everything besides event $5 and exchange for bait is excellent.
“BV/$5” means box value per 5$, which is a way to measure value of packs and exchanges. It’s pinned to the ratios between resources you get in (nearly) every chest (“box”), and surprise packs. It leads to better decision making than diamond values in most scenarios.