The Abyssal Expedition [Complete Guide]

This is the ultimate guide The Abyssal Expedition in AFK Arena, where you join with your Guild friends to fight against the aggression of the enemies from space and earn a lot of valuable rewards.

The guide is written and shared by AFKArty & whitesushii.

abyssal expedition afk arena

Entering The Abyssal Expedition

The Abyssal Expedition

  • You will first need to opt into the event. Abyssal Expedition can be found in the Dark Forest tab in the bottom left, as pictured below.
  • You must be over stage 15-40 to participate.
  • This event is a cooperative where you join the fights with a lot of players to beat the final bosses.
  • It lasts for 24 days, and as far as we can tell is intended to remain a permanent repeating feature.

Note: The event features 70 Players, the same as a max level guild. Players in the same guild who enroll will always be together and vacancies will include those from other guilds until a number.
You can participate even if not in a guild, you will just be randomly allocated to a “militia”

Quick Abyssal Expedition Guide (Update)

Guide by Whitesushii

New ABEX Map

Due to the map layout and how Sorcery tree is effective against Dark Nemora (Shemira/AinZ have a map-wide area of effect) while Celerity tree is effective against Grotesque Mage (Celerity heroes aren’t ultimate reliant), carry players on either side are recommended to spec into builds according to the boss which they will be facing.

new abyssal expedition map

Starting

At the start, the player has no relics so your goal is to run 2 strong lineups and swap them out for mono-tree heroes once they are out of stamina or you have like 3-4 relics for your tree.

Below are some suggestions but feel free to run whatever you can field full formations for (generally campaign lineups).

daimon

tidus

Best Heroes to Build

These are the best Heroes you want to build first in The Abyssal Expedition. For the actual hero ranking, kindly take a look at our AFK Arena Tier List.

HeroRequirements
izold3/9 Furniture Unlock
+30 Signature Item
cecilla   

Heroes to Bring

Day 1

Drezcecillatidus

Baron Rank

izold

The Goal is to hit the “Baron” rank within 15 hours of the event (the earlier the better, to put these guys in). Do not touch these 5 heroes once slotted in unless it’s for Gouldos/ bosses (I’ll update at a later time to decide if using for other bosses is worth it)

Marquis Rank

Duke Rank

Important Pre-Preparation Tips

  1. Save stamina by pathing with 1-3 heroes instead of a full team if possible.
  2. Try to obtain 3 stars from fights as that will refund you 6 stamina.
  3. Connect your tile to the boss and “settle” for a damage bonus.
  4. When you get new hero slots, unslot your strongest team (once they are out of stamina) and place them into the new slots for an instant 60 stamina.
  5. Garrison a hero on the tile you start on (it’s vacant by default).
  6. Avoid wasting stamina on cursed tiles unless you know you can win.
  7. In similar fashion, avoid tiles with tough enemies (below)
  8. Abandon and re-take tiles to complete quests if there aren’t enough.
  9. You can abandon and re-take tiles to complete quests but this is only recommended on the last day.
  10. Work together with Militia mates and take down higher tier cities together.
  11. While pathing, abandon tiles you move off from to save settlement slots.

Tough Enemies

flora Oden

Getting Stronger

Focus all your essence on a single relic tree depending now at setup you are going and only invest in other trees where necessary (rank promotion quest). Generally, prioritize attack relics but for later relic levels, getting 2 cheap relics (with some luck from drops) would usually outweigh getting a single relic.

TileEssence/HourEssence/Hour (with bonus)Enemy Formation Power
Verdant Prairie Wilderness (T1)30 2,000,000
Village I4048 
Village II (T2)60722,700,000
Village III (T3)80967,100,000
Winding Valley Wilderness (T1)10017,900,000
Town I (T4)12014424,000,000
Town II (T5)20024092,600,000
City I (T6)240288121,000,000
City II (T7)280336136,000,000

Win Fights

Stamina is required to initiate a fight and the amount depends on if the fight is a regular tile or a boss. In general, regular tiles take 12 stamina per attack. The player generates a fixed 4 food per hour which is 96 food every day or 8-16 battles depending on bonuses.

  •  Win Fight (+2 Stamina)
  • No Heroes Lost (+2 Stamina)
  • Win Within 30s (+2 Stamina)

Since losing a fight consumes 12 stamina while retrying only takes 1 (again for regular tiles), it’s sometimes better to play on slower speeds so you can quit/retry before your team gets wiped!

Best Teams for Final Bosses

best working teams in abyssal expedition
Credits: Carbon#5141

abyssal expedition infographic

During The Expedition

Tier 5 Relic Priority

abyssal expedition tier 5 relic priority

Key relics such as #3 and #4 give your heroes enough Tenacity to survive Gouldos longer, dealing more damage!

Boss Information!

Settlement Information

settlement information

Higher settlements give more essence/hr but players should be careful about making too many small up-grades since they take stamina.

Ideally, only upgrade settlements if the tier rises by at least 2 to be more efficient in this regard.

Also, T8 isn’t worth it since it takes you almost 3 teams and you don’t get much more so never attack T8 except for quest.

Energy Info

Players regenerate 4 stamina per hour for every hero that is slotted.

As such, you want to slot heroes in as soon as you unlock new slots (i.e. spending energy on your strongest team, moving them over to new slots, and putting new heroes into their original slots).

  • Win Fight: 12 Stamina (-2 Stamina per Star)
  • Start & Quit/Retry: 1 Stamina
  • Lose Fight: 12 Stamina
  • Bosses cost 24/24/36/48 respectively

Asmonath

Asmonath

HP: 6,750,000,000

Asmonth deals damage over time to heroes who have used their ultimate so you want to hold onto their ultimates for as long as possible to like -15s left. He also kills allies who fall below 30% health immediately so if your heroes are already dying, cast their ultimate before Asmonath does this. Heroes such as Cecilia helps a lot in fights like this due to her damage reduction since Asmonath gains damage reduction if he reaves an ally.

Ideally, save Izold comp heroes (subject to change).

izold

cecillaDrez

cecilla

Guilds can aim to burn the boss to slightly over 40% HP (2,750,000,001) and have the strong players attack all at the same time. This will allow you to avoid the enrage mechanic altogether and take down the boss without dying and wasting too much stamina.

Asmonath

Gouldos

Phase 1: 45,000,000,000
Phase 2: 90,000,000,000
Phase 3: 180,000,000,000
Phase 4: 360,000,000,000
Phase 5: 720,000,000,000
Total HP: 1,395,000,000,000

Once Gouldos is first reached, every-one should attack him once using a sub-team for the 60M damage task to unlock Duke. This will give you 5 additional hero slots to start accumulating energy on. This should also be enough to take down phase 1.

These formations were initially setup with maximizing damage per player in mind. For those planning to simply hit Prince rank, you can just utilize the extreme left formation as much as possible and swap in heroes such as Cecilia or Athalia for filling slots.

Abyssal Expedition Gameplay

Starting Out

You’re placed on a massive map along with all 70 players and are asked to add a selection of 10 heroes to your pool.

New Abyssal Expedition Map with Walls and Path
New Abyssal Expedition Map with Walls and Path – Shared by Chre903

I heavily suggest choosing two teams of heroes to use, these heroes will be removed and energy will be set to 0 on them, heroes can also be added as you increase your title. (This was not how it seemed originally)

Overall Gameplay

As you’re on the map you are allowed to attack any adjacent camps, each of these camps has varying enemy heroes and tiers. A list of the possible camps will be linked further below. Camps are scaled to a player’s power, and it is unknown if camps continue to scale as a player grows.

Attacking a camp will use up “food”, which is basically a stamina resource. Each attack uses a total of 12 food per hero. However, each fight has rewards which give food back, the tasks are:

  • Defeat an opponent.
  • Defeat enemies within 30 seconds.
  • Do Not Lose Any Heroes in Battle.

the abyssal expedition guide

Food is regenerated at a rate of 4 food per hour, and at the moment there is no known cap for food.

When failing a fight, you have the option to re-battle and pay food again, with enemies energy and health staying the same as it was when the previous battle ended, you also cannot use the same heroes that lost.

Note that after 1 hour, the enemy camp recovers and the battle resets (including later camps where there is more than 1 round).

There is a max amount of territory (camps) you can occupy.

The number of camps will go up as your title grows. You are also able to abandon territories in order to claim stronger ones. This works by clicking “abandon”, and after 2 minutes they will revert back to their original state until then you can undo this option.

Note: There is what seems to be a bug on the AFK Arena test server where abandoning a camp, leaving the event tab, and going back, will cancel the timer and instantly abandon the slot.

There is no downside to owning territory besides the possibility of needing to abandon it in the future and I suggest occupying whenever possible.

Camps and Relics

All camps produce a type of resource only available for the event called “Blessed Essence” which is used to level unique traits inside the event.

There will sometimes be an option on certain camps to “Garrison” a hero. This just takes any hero from your overall hero inventory (not selected heroes) and places them inside the camp similar to a bounty board hero, this will generate you more essence than a normal camp.

the abyssal expedition guide

Essence is used to unlocking “relics”, which are moderate but unique stat boosts to heroes underneath an “elder tree” like structure.

Blessed Relics and perks

A strategy section further on in the guide will dive deeper into this.

All camps naturally drop relics after a period of time as well, the level of relic dropped depends on the camp and the drop timers seem to be around 12 hours for the first level.

In order to unlock the special effect shown in each branch, you first need all the relics of the branch, then it automatically unlocks similar to the elder tree with leveling.

You can achieve level 2 Relics through Camps, Essence, or combining different lower Relic pieces.

abyssal expedition titles

Titles

This are where the rewards and progress come in.

Titles grant you rewards upon obtaining them and give you additional traits, these benefits include extra camps available to be owned, heroes you can use, and max relic level.

There are quests that are achieved through raw gameplay for the increasing of one’s title.

NameHero Slot AmountMax TerritoriesMax Relic LevelTask 1Task 2Task 3Task 4Task 5Task 6Task 7
0Squire104201Occupy 1 Tiles Within the Verdant PrairieOccupy 3 1 Tier Settlements or BetterAcquire 1200 Blessed EssenceAcquire 3 Ordinary Blessed RelicsOccupy 1 2 Tier Settlements or BetterGarrison a hero at 3 3 tier or higher settlements.-
1Knight104252Occupy 1 Tiles Within the Verdant PrairieOccupy 3 1 Tier Settlements or BetterAcquire 3000 Blessed EssenceAcquire 3 Ordinary Blessed RelicsOccupy 1 2 Tier Settlements or BetterGarrison a hero at 3 1 tier or higher settlements.-
2Baron154253Occupy 15 Tiles Within the Verdant PrairieOccupy 5 2 Tier Settlements or BetterAcquire 12000 Blessed EssenceReach Level 2 with a Core Relic for any one Relic ClassAcquire 2 Rare Blessed RelicsGarrison a hero at 3 3 tier or higher settlements.-
3Viscount154303Occupy 20 Tiles Within the Verdant PrairieOccupy 8 3 Tier Settlements or BetterAcquire 36000 Blessed EssenceAcquire 6 Rare Blessed RelicsReach Level 3 with a Core Relic for any one Relic ClassGarrison a hero at 5 3 tier or higher settlements.-
4Earl154354Occupy 1 Tiles Within the Winding ValleyOccupy 10 4 Tier Settlements or BetterAcquire 90000 Blessed EssenceAcquire 3 Elite Blessed RelicsOccupy 1 5 Tier Settlements or BetterGarrison a hero at 5 4 tier or higher settlements.-
5Marquis204405Occupy 1 Tiles Within the Scarred RuinsOccupy 20 4 Tier Settlements or BetterAcquire 180000 Blessed EssenceReach Level 3 with all Core Relics for All ClassesOccupy 10 5 Tier Settlements or BetterGarrison a hero at 8 5 tier or higher settlements.Acquire 4 Legendary Blessed Relics
6Duke254405Occupy 1 Tiles Within the Forsaken TerritoriesOccupy 20 5 Tier Settlements or BetterAcquire 500000 Blessed EssenceReach Level 4 with a Core Relic for any one Relic ClassOccupy 1 7 Tier Settlements or BetterGarrison a hero at 10 5 tier or higher settlements.Deal 45M Damage With a Single Attack to the Final Boss
7Prince254405Participate in Exterminating the Final BossOccupy 20 6 Tier Settlements or Better (You can repeadly capture & abandon the same tile)Acquire 900000 Blessed EssenceReach Level 4 with all Core Relics for All ClassesOccupy 1 8 Tier Settlements or Better (Get Militia mates to help you with 1-2 fights)Acquire 5 Mythic Blessed RelicsDeal 100M Damage With a Single Attack to the Final Boss (Celerity comp with Cecilia Lyca will work)

Press + for more details of each title – Credits to xSkye#4210

abyssal expedition Settlements

Miscellaneous Information

In the same tab as Titles, a “Settlements” tab shows you where all of your units are settled and the ordering they were settled in, along with coordinates.

abyssal expedition militia

Another tab is called “Militia”, which is the name of the combined group of multiple guilds. Interestingly, the first player to reach Duke can edit the name and icon of it, it’s unsure if others get this power as well.

Map random debuffs

NameDescription
Blade of PunishmentAll non-Lightbearer heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.
Forest’s FuryAll non-Wilder heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.
Rock BombardmentAll non-Mauler heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.
Death’s AmbushAll non-Graveborn heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.
Bolt of WickednessAll non-Celestial, non-Hypogean and non-Dimensional heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.

Credits to xSkye#4210

Abyssal Expedition Rewards

The event rewards players immediately upon gaining a new title, and all rewards are obtainable without spending any money as there are no possible purchasables with abysmal exploration

abyssal expedition rewards

There are no borders, skins, or other goodies. This seems to be a first time testing of a large scale feature. The rewards are however worth quite a bit, although it’s unsure how they scale in relation to other events that take less time to complete.

Progression

As you move through the event you’ll fight stronger and stronger camps. These are fightable due to the obtained relics. Some of the fights may have unique restrictions, such as a debuff to heroes of a specific faction.

City-level camps fights will also require multiple teams, similar to boss battles from chapters 31 and above in campaign, and as a result will take up lots of food. (keep in mind before death you can pause and restart just like in the Labyrinth.)

Eventually you may even reach large stages like the one pictured on the right. This is classified as a “Territory boss.”  It is unclear if the “boss” has attributes similar to those in the Solar Plane. There is a possibility these fights happen with allies as well!

The end goal is to fight Gouldos, the Lovecraftian looking creature pictured in the spoilers.

It’s unclear exactly how we get to this boss but through some data mining we can assume you must be at least Marquis in the title and move towards the right side of the map. The boss also has multiple control type abilities similar to a permanent Mehira charm, which only has one counter, which I’ll move into.

New Stats

There are four new stats added with this feature!

  • Critical Amplification, or CA as it’s labeled, is a stat that can boost the overall damage from a critical strike. This stat is countered by another new stat.
  • Crit Resistance, or CR. CR doesn’t remove the critical strike from happening, only reduces the damage dealt (Amplified or Reduced to a maximum of 75%)
  • Insight (IS) is a stat based around confirming crowd control abilities, which has an inverse relationship with Tenacity (TY)
  • Tenacity (TY), the stat-based around resisting crowd control abilities. These stats have a relationship similar to dodge vs accuracy. For more info refer back to Skye’s Spreadsheet.

These stats can be found on relics and some bonuses from the trees, but so far are only obtainable in the event and are not added onto other existing gear.

Full Stat List in Abyssal Expedition

Display NameAttributeShort NameHiddenPowerDescription
HealthHPHPFALSE0.2Hit Points determine how much of a beating a hero can sustain.
AttackATKATKFALSE3.7Attack determines how much damage your hero puts out.
DefenseARMDEFFALSE2.3Defense reduces the amount of physical and magic damage your hero sustains.
Magic ResistanceMRMRTRUE2.3
Crit RatingCRITCRITFALSE37Critical strikes allow you to deal double damage.
MCRITMCRITMCRITTRUE37
AccuracyHITACCFALSE3.8The higher your accuracy is the more chance you have to hit your target.
DodgeDODGDODGEFALSE3.8The higher your dodge is the more chance you have to evade enemy attacks.
HasteMSPDMSPDFALSE3Affects casting and attack frequencies. A higher value will result in a higher attack frequency and attack animation.
HASTHASTHASTTRUE3.8
RecoveryHPRHPRFALSE4.8Hit Point Recovery determines how fast your hero naturally recovers life.
Magic ResistMIMUMRFALSE45Reduces a percentage of the magic damage you suffer.
Physical ResistPIMUPRFALSE45Reduces a percentage of the physical damage you suffer.
Life LeechLFSLLFALSE45Life Leech determines how much life you recover when attacking an enemy.
Crit AmplificationCRITPCAFALSE0Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.
Crit ResistanceCRITDCRFALSE0Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.
InsightINSIGHTISFALSE0When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.
TenacityRESTYFALSE0When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.

Credits to xSkye#4210

Abyssal Expedition Strategy

Phase 1

Pushing from your start location to the first boss, this will be a slower push of moving yourself towards the bosses while farming lower tier relics. Expect to get to the points below.

Abyssal Expedition Strategy 1

  • Titles: Squire -> Knight -> Lord (1 to 2 days)
  • Relic levels: 1 to 3

The aim is to maximize the effectiveness of your relics to acquire the most advanced settlements as early as possible. You will also be aiming to get to the boss just after you reach Viscount title and ideally linking in with 2 other collaborators to take down the Skreg boss.

To achieve this, there are 2 principles to follow:

Maximize the effectiveness of your blessed essence spending – For this phase of the expedition, don’t pick heroes across all classes (tank, brawler, mage, support, and ranger), for Squire and Knight you have 10 hero slots so if possible, these should all belong to the same class so you only maximize 1 relic. At Lord, you will have 15 hero slots so you will need to boost a second relic. Obviously prioritize developing the relic that you have more heroes in the class for. Overall team compositions are less relevant than heroes utilizing relics.

For which class to focus on, it isn’t clear at this stage which is best. The perks kick in at levels 2, 3, and 5 with ranger having hands down the best perks and brawler and mage second best. However at the time of writing, Mage has a unique advantage (see phase 2) so if you have Mehira, it may be worth building mages. If you’re using Shemira and Belinda, it’s likely to fall very behind.

Each fight should take you closer to either the boss or to your next title. For instance, you need to occupy 10 Tier 3 Settlements or Better (Lord to Viscount) you should pick towns towards your nearest Skreg boss. (General Pathing Below)

Abyssal Expedition Strategy Path

Until Lord rank, you should be pressing settlements that have the same relic level as you are:

  • Squire – Up to village II
  • Knight – Village III
  • Lord – Town I

Once you have hit your tile limit, abandon the lowest essence producing tiles first to pick up better settlements (bearing in mind you need to keep progressing towards the middle / your goal).

Most of this should be quite simple and efficient, and I push guild leaders to help others with the information for progression

Phase 2 – The First Boss

  • Titles: Lord -> Viscount -> Earl (days 2 to 5)
  • Relic levels: 3 and 4

Now you are building up your empire. You have maxed out your tile limit, perhaps linked up with one or two others to speed up progressing towards the middle. You need to pick up a large amount of town level ones to move from viscount to earl but that’s no real issue.

Once you have reached viscount, your relic level stays at 3 but you need two very difficult quests to be promoted to Earl:

  • Occupy 1 tile within the winding valley
  • Occupy 1 tier 5 settlement or better.

If you are the furthest in progress, the only way to the winding valley is through a Skreg boss.

I suggest coordinating with your guild/militia before tackling this boss, as he will take up large amounts of resources and time. Splitting this effort will be much more efficient than playing solo, but it is still possible given time to solo the Skreg.

This fight has two stages, beating the six relic level 3 mini bosses and then dealing 300m combined damage to Skreg. The six rounds are relatively straightforward and are similar to a town level 1 fight.

Skreg Boss

However, you do not get any food refunded for winning this round (at the time of writing), you also need to beat this round in an attempt or over several attempts within 1 hour. (Update this is for non-boss fights, sorry!)

Skreg fights cost 24 food per hero and again, no food is refunded so this is expensive. This requires cumulative damage done so there is no time pressure or requirement to coordinate attacks. I would strongly recommend only taking Skreg on when your team has fully upgraded level 3 relics.

Typically each DPS should do between 5M and 10M damage per Skreg attempt, however, there is a possible bug with Mehira, resulting in her to do over 100M at just E+. If this is not a bug, there is no reason at the moment to use anything but her(on the boss) and should result in possibly building the mage tree.

The other difficult quest is occupying one tier 5 settlement or higher.

Skreg counts as a tier 5 settlement, however, if you have collaborated then only one player can occupy the defeated Skreg settlement. As such, you will need to be able to beat a level 4 relic, two round settlement with only 15 heroes, and level 3 relics.

I would recommend you wait until all your 15 heroes have maxed level 3 relics before taking this on (again why you should specialize in two classes only) as it is very difficult to overcome a relic level deficit. If possible let a weaker player occupy Skreg and have your stronger players attack these camps.

However, once you have achieved both of these tasks (without Mehira you should be aiming for between day 3 and 5) you can now congratulate yourself on making earl and making it to the winding valley.

Phase 3 – The Winding Valley and the Second Boss

  • Titles: Earl -> Marquis (days 3 /5 onwards)
  • Relic levels: 4

Now you need to broaden your investment in relics to progress:

  • Occupy 10 tier 5 settlements or higher (town level 2s are now quite easy)
  • Occupy 1 tile in the scarred ruins

This means beating the Khazard boss.

Khazard Boss

Khazard has been beaten by some militia groups using damage reflection mechanics such as Thoran ult, Gorvo shield, and Solise flowers. Other mechanics may come up later.

Relics List

IDNameQualityHPATKDEFHP%ATK%DEF%CRITMSPDCRITPCRITDACCDODGEINSIGHTRESComponent RelicsCoin CostTotal PriceSell rate
1104The Hidden BladeCommon025000000012015015000198019800.4
1105Guardsman’s GirdleCommon6000000160000003001500520288028800.4
1106Jewel Of ValorCommon400000800012000000000015000210021000.4
1201Simple Kite ShieldCommon5000000200000000001000015276027600.4
1202Swordplay BracersCommon2000001500000003001000100162016200.4
1203Guardsmen’s GarbCommon5000000800000000152500010216021600.4
1204Shrine CenserCommon30000020000000000000050168016800.4
1205Ruthless ChopperCommon0150004000000000040050120012000.4
1206Jewel Of DeterminationCommon500000400010000000000100000222022200.4
1304Fear MaskCommon4000000150000000025100005240024000.4
1305Traveler’s BootsCommon7000000100000000000050010282028200.4
1306Jewel Of AgilityCommon0150008000000000200005150015000.4
1404Oracle’s PendantCommon0700080000000010002500114011400.4
1405Book of ScholarsCommon0300002000000000000100180018000.4
1406Jewel Of WisdomCommon300000200000000001000000198019800.4
1504Poet’s CupCommon02400000000010000150156015600.4
1505Apprentice’s SealCommon400000010000000000300000216021600.4
1506Jewel Of CompassionCommon300000160008000000000002000240024000.4
2104RegicideRare032000000080146120001104, 1205, 140490052200.4
2105Officer’s BeltRare850000017000000000160020241105, 1203, 130436078000.4
2106Eye Of ValorRare6000001600016000000030000001106, 1106150057000.4
2201Dark Steel ShieldRare700000025000000000101200241201, 1203, 150512072000.4
2202Mercenary BracersRare25000020000000030146002001202, 1202168049200.4
2203Scout’s EmbraceRare70000007000000001820000141203, 1304114057000.4
2204冥思香炉Rare350000400000000000016321261204, 1505276066000.4
2205Fury’s CallRare0300008000000001004401201205, 1104204052200.4
2206Eye Of DeterminationRare7000001400010000000030600001206, 1206138058200.4
2304Confessor’s MaskRare650000015000000001822000131304, 1505204066000.4
2305Cavalry BootsRare1000000010000000000404010251305, 1404324072000.4
2306Eye Of AgilityRare0320001000000003010001001306, 1306186048600.4
2404Oath of the Setting SunRare020000100000000050032001404, 1404, 140454039600.4
2405Book of RunesRare06000060000000000001461405, 1405, 1504144066000.4
2406Eye Of WisdomRare3500003000000002051000001406, 1406132052800.4
2504Chalice of LightRare050000000000230001481504, 1504, 1405168066000.4
2505Sunwalker SealRare55000001400000000032000111505, 1404, 1204102060000.4
2506Eye Of CompassionRare500000280008000000000000001506, 1506102058200.4
3104Blitz ArcElite050000000050168240002104, 22053360138000.4
3105Immortal’s CincturesElite1600000030000000000180024282105, 2202, 25054080228000.4
3106Valor’s CoreElite9000003300030000000000000002106, 21062400138000.4
3201The WallElite1300000044000000000122400282201, 2201, 22031500216000.4
3202Arena BracersElite50000026000000030168002402202, 22042880144000.4
3203Body of GraceElite1300000012000000002022000182203, 2201, 12011740174000.4
3204Cathedral CenserElite7000008000000000000285016102204, 250510800234000.4
3205Noble BladeElite05000014000000001205601602205, 21045760162000.4
3206Determination’s CoreElite11000003000020000000000600002206, 22062160138000.4
3304Veil of SilenceElite1100000029000000002024000172304, 2203, 24042340186000.4
3305Rambler’s BootsElite1800000020000000000605814292305, 25059600228000.4
3306Agility’s CoreElite0600001500000000010001002306, 23062280120000.4
3404Immortal’s CrownElite040000150000000070050002404, 2404, 24041320132000.4
3405AdmonitionElite01000001000000000000018102405, 24066120180000.4
3406Wisdom’s CoreElite6000006700000001051000002406, 24065040156000.4
3504Kuilin RingElite0900000000002500018122504, 2405, 15044440192000.4
3505Saint’s SignetElite100000002500000000034000152505, 21054200180000.4
3506Compassion’s CoreElite8000005500016000000000000002506, 25063960156000.4
4104Cloud PiercerLegendary0000190402012380003104, 3205, 34043600468000.4
4105Everlasting ResolveLegendary00028030000220028323105, 3202, 3505, 330512000900000.4
4106Heart Of ValorLegendary000131725070000003106, 3106, 310624600660000.4
4201The BastionLegendary00022040000163800323201, 3201, 3203, 320312000900000.4
4202The ImperishableLegendary0009120202012002803202, 320415000528000.4
4203Radiance of the ApostleLegendary00022012002426000223203, 3201, 2201, 32032400660000.4
4204Basilica CenserLegendary000123600000427120143204, 3505, 320431200960000.4
4205Eternal WarriorLegendary00001910001607002003205, 3104, 340412600558000.4
4206Heart Of DeterminationLegendary000161318030600003206, 3206, 320624600660000.4
4304Hushed VeilLegendary00018023002428000213304, 3203, 340416800660000.4
4305Dawn StridersLegendary000310180001007918333305, 3505, 330430600900000.4
4306Heart Of AgilityLegendary0000292007010001003306, 3306, 330636000720000.4
4404Crown of the MonarchLegendary0000181300110071003404, 3404, 350410200558000.4
4405Divinity’s AxiomLegendary000039900000022143405, 3406, 320415000720000.4
4406Heart Of WisdomLegendary00092801051000003406, 3406, 340625200720000.4
4504Mark of CompassionLegendary0000350002900022163504, 3405, 2504, 310417400750000.4
4505Star-sightLegendary0001902500038000193505, 3105, 330517400810000.4
4506Heart Of CompassionLegendary000102313000000003506, 3506, 350625200720000.4
5104Mercy and MaliceMythic000040030146120004104, 4205, 4404216001800000.4
5105The Austere ResolveMythic00046055000160014184105, 4202, 4505, 4305582003720000.4
5106Star Of ValorMythic000264245000000004106, 4106, 41061560003540000.4
5201Hero’s VowMythic00036074000101200184201, 4201, 4203, 4203480003600000.4
5202Horn Of DefianceMythic0001824000146001404202, 4204612002100000.4
5203Light’s HopeMythic0004402000182000084203, 4201, 3201, 4203504002940000.4
5204Master’s ClawMythic0001838000001632604204, 4505750002520000.4
5205DiligenceMythic0000432000100440604205, 4104, 4404696002280000.4
5206Star Of DeterminationMythic000273830100600004206, 4206, 42061320003300000.4
5304Conquest EternalMythic0003204000182200074304, 4203, 44041002002880000.4
5305Legacy of the FallenMythic0005903000040404194305, 4505, 43041590003960000.4
5306Star Of AgilityMythic0000623500010001004306, 4306, 43061140003300000.4
5404Light’s TruthMythic000028300050032004404, 4504, 420554001920000.4
5405Wizard’s SpireMythic00006920300000804405, 4204, 4204360003000000.4
5406Star Of WisdomMythic000125400051000004406, 4406, 4406960003120000.4
5504Heirloom Of TimeMythic00006100023000824504, 4405, 3504, 4104510002640000.4
5505Sacred GrailMythic000260350003200054505, 4105, 430590002700000.4
5506Star Of CompassionMythic000214729000000004506, 4506, 45061320003480000.4

Credits to xSkye#4210

Old Guide


Old Guide Section


The Abyssal Expedition

You can easily get access to this mode via the Dark Forest tab of the game.

The Abyssal Expedition

In the Abyssal Expedition, players will face a lot of evil enemies trying to occupy the Estrilda. And you have to defeat them.

You will start the journey on a huge map that requires thorough resource cooperation in order to defeat the enemies.

There are tons of great rewards await the adventurers in the expedition!

Phase I: Registration

Registration rules:

  1. The first 24 hours of the registration phase are reserved for preregistration. During that time, players belonging to a Guild may preregister for the event. After the preregistration period ends, Guild Members who preregistered together will be placed in the same expedition.
  2. Players who do not have a Guild or who did not preregister during the preregistration Period, but register during the remaining registration phase, will be randomly allocated into expeditions.
  3. Players who missed the registration phase will not be able to enter the expedition at the time of this event.
  4. Guilds with fewer than 70 participating members will be matched with other guilds to enter the event.

The Abyssal Expedition

Phase II: Start of the Expedition

Event rules:

Territorial Expansion

Expand your territory by defeating enemy troops, occupying tiles and gathering tile resources.

1. You and your companions will be scattered randomly on the coastal edge of the map. To occupy a tile, you will need to defeat the enemy guards.
2. Once you occupy the tile, you can choose to cultivate it, increasing the resource output; or abandon it.
3. The occupied tiles must be adjacent to existing territory. If your territory borders your companions’ tiles, you can share the territory.
4. There are different tiers of settlements. The higher the tier, the more challenging the guards, and the richer the resources they produce.

Hero Growth

Collect Blessed Relics Abyssal Expedition

After entering the expedition, your heroes will be leveled according to the PVP Ranking. You can strengthen your heroes using the Blessed Relics system.

1. Blessed Relics are divided into 5 Classes: Support, Mage, Warrior, Tank and Ranger. Each class has 6 slots, and wearing a Blessed Relic will upgrade all heroes of the class.
2. The occupied settlement will continuously produce Blessed Relics. The higher the settlement’s level, the stronger the Relics produced.
3. Blessed Relics will be bound to a player after equipping them. When all slots of Blessed Relics are full, player can increase the Blessing level.

Boss Fight

There are two types of bosses in this event:

  1. Territory Boss – after defeating this Boss, you and the companions can move to the area where the high-tier settlement is located.
  2. World Boss – defeating this Boss will grant you titles and generous rewards (please refer to this link for the content of the rewards).

Damage dealt to all Bosses is collective, you can defeat a Boss with a help from your team.

Rewards

rewards of the abyssal expedition afk arena

Defeat the enemies, complete different tasks, get ranked up, and earn the rewards!

There are a lot of valuable rewards such as the Faction Scrolls, Emblem Choice Chests, Stargazer Cards, Hero Scrolls, Elite Hero Shards, etc. can be obtained via the event.

The Abyssal Expedition event is long term, and will not finish within a few days. Once more information is out I will add it to this guide.

If there are any questions please ask me and I’ll try to figure out the answer if I do not already know it.

Thanks to you for your time and good luck on the event!

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