This is the ultimate guide to the new AFK Arena game mode, The Abyssal Expedition, where you join with your Guild friends to fight against the aggression of Gouldos.
The guide is written and shared by AFKArty.
Entering The Abyssal Expedition
- You will first need to opt into the event. Abyssal Expedition can be found in the Dark Forest tab in the bottom left, as pictured below.
- You must be over stage 15-40 to participate.
- This event is Cooperative, not Competitive like past events.
- It lasts for 24 days, and as far as we can tell is intended to remain a permanent repeating feature.
Note: The event features 70 Players, the same as a max level guild. Players in the same guild who enroll will always be together and vacancies will include those from other guilds until a number.
You can participate even if not in a guild, you will just be randomly allocated to a “militia”
This event also uses martial rating for hero levels, which is the leveling system for HoE.
Abyssal Expedition Gameplay
You’re placed on a massive map along with all 70 players and are asked to add a selection of 10 heroes to your pool.
I heavily suggest choosing two teams of heroes to use, these heroes will be removed and energy will be set to 0 on them, heroes can also be added as you increase your title. (This was not how it seemed originally)
As you’re on the map you are allowed to attack any adjacent camps, each of these camps has varying enemy heroes and tiers. A list of the possible camps will be linked further below. Camps are scaled to a player’s power, and it is unknown if camps continue to scale as a player grows.
Attacking a camp will use up “food”, which is basically a stamina resource. Each attack uses a total of 12 food per hero. However, each fight has rewards which give food back, the tasks are:
- Defeat an opponent.
- Defeat enemies within 30 seconds.
- Do Not Lose Any Heroes in Battle.
Food is regenerated at a rate of 4 food per hour, and at the moment there is no known cap for food.
When failing a fight, you have the option to re-battle and pay food again, with enemies energy and health staying the same as it was when the previous battle ended, you also cannot use the same heroes that lost.
Note that after 1 hour, the enemy camp recovers and the battle resets (including later camps where there is more than 1 round).
There is a max amount of territory (camps) you can occupy.
The number of camps will go up as your title grows. You are also able to abandon territories in order to claim stronger ones. This works by clicking “abandon”, and after 2 minutes they will revert back to their original state until then you can undo this option.
Note: There is what seems to be a bug on the AFK Arena test server where abandoning a camp, leaving the event tab, and going back, will cancel the timer and instantly abandon the slot.
There is no downside to owning territory besides the possibility of needing to abandon it in the future and I suggest occupying whenever possible.
Camps and Relics
All camps produce a type of resource only available for the event called “Blessed Essence” which is used to level unique traits inside the event.
There will sometimes be an option on certain camps to “Garrison” a hero. This just takes any hero from your overall hero inventory (not selected heroes) and places them inside the camp similar to a bounty board hero, this will generate you more essence than a normal camp.
Essence is used to unlocking “relics”, which are moderate but unique stat boosts to heroes underneath an “elder tree” like structure.
A strategy section further on in the guide will dive deeper into this.
All camps naturally drop relics after a period of time as well, the level of relic dropped depends on the camp and the drop timers seem to be around 12 hours for the first level.
In order to unlock the special effect shown in each branch, you first need all the relics of the branch, then it automatically unlocks similar to the elder tree with leveling.
You can achieve level 2 Relics through Camps, Essence, or combining different lower Relic pieces.
This are where the rewards and progress come in.
Titles grant you rewards upon obtaining them and give you additional traits, these benefits include extra camps available to be owned, heroes you can use, and max relic level.
There are quests that are achieved through raw gameplay for the increasing of one’s title.
|Level||Name||Hero Slot Amount||Act Point Recovery Per Hour||Max Cell Amount||Max Relic Level||Task 1||Task 2||Task 3||Task 4||Task 5||Task 6||Task 7||Reward 1||Reward 2||Reward 3|
|1||Squire||10||4||20||1||Occupy 1 Tiles Within the Verdant Prairie||Occupy 3 1 Tier Settlements or Better||Acquire 1200 Blessed Essence||Acquire 3 Ordinary Blessed Relics||Occupy 1 2 Tier Settlements or Better||Garrison a hero at 3 3 tier or higher settlements.||-||-||-||-|
|2||Knight||10||4||25||2||Occupy 15 Tiles Within the Verdant Prairie||Occupy 5 2 Tier Settlements or Better||Acquire 6000 Blessed Essence||Reach Level 2 with a Core Relic for any one Relic Class||Acquire 2 Rare Blessed Relics||Garrison a hero at 3 3 tier or higher settlements.||-||currency: gold x1000000||Rare Hero Soulstone x360||-|
|3||Lord||15||4||25||3||Occupy 20 Tiles Within the Verdant Prairie||Occupy 8 3 Tier Settlements or Better||Acquire 12000 Blessed Essence||Acquire 6 Rare Blessed Relics||Reach Level 3 with a Core Relic for any one Relic Class||Garrison a hero at 5 5 tier or higher settlements.||-||Hero's Essence x500||Twisted Essence x400||Elite Hero Soulstone x60|
|4||Viscount||15||4||30||3||Occupy 1 Tiles Within the Winding Valley||Occupy 10 4 Tier Settlements or Better||Acquire 30000 Blessed Essence||Acquire 3 Elite Blessed Relics||Occupy 1 5 Tier Settlements or Better||Garrison a hero at 5 5 tier or higher settlements.||-||currency: gold x2000000||Common Hero Scroll x20||-|
|5||Earl||15||4||35||4||Occupy 1 Tiles Within the Scarred Ruins||Occupy 20 4 Tier Settlements or Better||Acquire 60000 Blessed Essence||Reach Level 3 with all Core Relics for All Classes||Occupy 1 6 Tier Settlements or Better||Garrison a hero at 8 8 tier or higher settlements.||Acquire 4 Legendary Blessed Relics||Hero's Essence x1000||Amplifying Emblem x50||-|
|6||Marquis||20||4||40||5||Occupy 1 Tiles Within the Forsaken Territories||Occupy 20 5 Tier Settlements or Better||Acquire 200000 Blessed Essence||Reach Level 4 with a Core Relic for any one Relic Class||Occupy 1 7 Tier Settlements or Better||Garrison a hero at 10 10 tier or higher settlements.||Deal 20000000 Damage With a Single Attack to the Final Boss||currency: gold x2000000||Faction Scroll x30||-|
|7||Duke||25||4||40||5||Participate in Exterminating the Final Boss||Occupy 20 5 Tier Settlements or Better||Acquire 300000 Blessed Essence||Reach Level 4 with all Core Relics for All Classes||Occupy 1 7 Tier Settlements or Better||Acquire 5 Mythic Blessed Relics||Deal 50000000 Damage With a Single Attack to the Final Boss||Hero's Essence x1500||Emblem Choice Chest x50||-|
|8||Prince||30||4||40||5||-||-||-||-||-||-||-||Hero's Essence x2500||Single Stargazing Card x20||-|
Press + for more details of each title – Credits to xSkye#4210
In the same tab as Titles, a “Settlements” tab shows you where all of your units are settled and the ordering they were settled in, along with coordinates.
Another tab is called “Militia”, which is the name of the combined group of multiple guilds. Interestingly, the first player to reach Duke can edit the name and icon of it, it’s unsure if others get this power as well.
Map random debuffs
|Blade of Punishment||All non-Lightbearer heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.|
|Forest’s Fury||All non-Wilder heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.|
|Rock Bombardment||All non-Mauler heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.|
|Death’s Ambush||All non-Graveborn heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.|
|Bolt of Wickedness||All non-Celestial, non-Hypogean and non-Dimensional heroes lose 50% health and are stunned for 10 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 50%.|
Credits to xSkye#4210
Abyssal Expedition Rewards
The event rewards players immediately upon gaining a new title, and all rewards are obtainable without spending any money as there are no possible purchasables with abysmal exploration
There are no borders, skins, or other goodies. This seems to be a first time testing of a large scale feature. The rewards are however worth quite a bit, although it’s unsure how they scale in relation to other events that take less time to complete.
As you move through the event you’ll fight stronger and stronger camps. These are fightable due to the obtained relics. Some of the fights may have unique restrictions, such as a debuff to heroes of a specific faction.
City-level camps fights will also require multiple teams, similar to boss battles from chapters 31 and above in campaign, and as a result will take up lots of food. (keep in mind before death you can pause and restart just like in the Labyrinth.)
Eventually you may even reach large stages like the one pictured on the right. This is classified as a “Territory boss.” It is unclear if the “boss” has attributes similar to those in the Solar Plane. There is a possibility these fights happen with allies as well!
The end goal is to fight Gouldos, the Lovecraftian looking creature pictured in the spoilers.
It’s unclear exactly how we get to this boss but through some data mining we can assume you must be at least Marquis in the title and move towards the right side of the map. The boss also has multiple control type abilities similar to a permanent Mehira charm, which only has one counter, which I’ll move into.
There are four new stats added with this feature!
- Critical Amplification, or CA as it’s labeled, is a stat that can boost the overall damage from a critical strike. This stat is countered by another new stat.
- Crit Resistance, or CR. CR doesn’t remove the critical strike from happening, only reduces the damage dealt (Amplified or Reduced to a maximum of 75%)
- Insight (IS) is a stat based around confirming crowd control abilities, which has an inverse relationship with Tenacity (TY)
- Tenacity (TY), the stat-based around resisting crowd control abilities. These stats have a relationship similar to dodge vs accuracy. For more info refer back to Skye’s Spreadsheet.
These stats can be found on relics and some bonuses from the trees, but so far are only obtainable in the event and are not added onto other existing gear.
Full Stat List in Abyssal Expedition
|Display Name||Attribute||Short Name||Hidden||Power||Description|
|Health||HP||HP||FALSE||0.2||Hit Points determine how much of a beating a hero can sustain.|
|Attack||ATK||ATK||FALSE||3.7||Attack determines how much damage your hero puts out.|
|Defense||ARM||DEF||FALSE||2.3||Defense reduces the amount of physical and magic damage your hero sustains.|
|Crit Rating||CRIT||CRIT||FALSE||37||Critical strikes allow you to deal double damage.|
|Accuracy||HIT||ACC||FALSE||3.8||The higher your accuracy is the more chance you have to hit your target.|
|Dodge||DODG||DODGE||FALSE||3.8||The higher your dodge is the more chance you have to evade enemy attacks.|
|Haste||MSPD||MSPD||FALSE||3||Affects casting and attack frequencies. A higher value will result in a higher attack frequency and attack animation.|
|Recovery||HPR||HPR||FALSE||4.8||Hit Point Recovery determines how fast your hero naturally recovers life.|
|Magic Resist||MIMU||MR||FALSE||45||Reduces a percentage of the magic damage you suffer.|
|Physical Resist||PIMU||PR||FALSE||45||Reduces a percentage of the physical damage you suffer.|
|Life Leech||LFS||LL||FALSE||45||Life Leech determines how much life you recover when attacking an enemy.|
|Crit Amplification||CRITP||CA||FALSE||0||Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.|
|Crit Resistance||CRITD||CR||FALSE||0||Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.|
|Insight||INSIGHT||IS||FALSE||0||When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.|
|Tenacity||RES||TY||FALSE||0||When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.|
Credits to xSkye#4210
Abyssal Expedition Strategy
Pushing from your start location to the first boss, this will be a slower push of moving yourself towards the bosses while farming lower tier relics. Expect to get to the points below.
- Titles: Squire -> Knight -> Lord (1 to 2 days)
- Relic levels: 1 to 3
The aim is to maximize the effectiveness of your relics to acquire the most advanced settlements as early as possible. You will also be aiming to get to the boss just after you reach Viscount title and ideally linking in with 2 other collaborators to take down the Skreg boss.
To achieve this, there are 2 principles to follow:
Maximize the effectiveness of your blessed essence spending – For this phase of the expedition, don’t pick heroes across all classes (tank, brawler, mage, support, and ranger), for Squire and Knight you have 10 hero slots so if possible, these should all belong to the same class so you only maximize 1 relic. At Lord, you will have 15 hero slots so you will need to boost a second relic. Obviously prioritize developing the relic that you have more heroes in the class for. Overall team compositions are less relevant than heroes utilizing relics.
For which class to focus on, it isn’t clear at this stage which is best. The perks kick in at levels 2, 3, and 5 with ranger having hands down the best perks and brawler and mage second best. However at the time of writing, Mage has a unique advantage (see phase 2) so if you have Mehira, it may be worth building mages. If you’re using Shemira and Belinda, it’s likely to fall very behind.
Each fight should take you closer to either the boss or to your next title. For instance, you need to occupy 10 Tier 3 Settlements or Better (Lord to Viscount) you should pick towns towards your nearest Skreg boss. (General Pathing Below)
Until Lord rank, you should be pressing settlements that have the same relic level as you are:
- Squire – Up to village II
- Knight – Village III
- Lord – Town I
Once you have hit your tile limit, abandon the lowest essence producing tiles first to pick up better settlements (bearing in mind you need to keep progressing towards the middle / your goal).
Most of this should be quite simple and efficient, and I push guild leaders to help others with the information for progression
Phase 2 – The First Boss
- Titles: Lord -> Viscount -> Earl (days 2 to 5)
- Relic levels: 3 and 4
Now you are building up your empire. You have maxed out your tile limit, perhaps linked up with one or two others to speed up progressing towards the middle. You need to pick up a large amount of town level ones to move from viscount to earl but that’s no real issue.
Once you have reached viscount, your relic level stays at 3 but you need two very difficult quests to be promoted to Earl:
- Occupy 1 tile within the winding valley
- Occupy 1 tier 5 settlement or better.
If you are the furthest in progress, the only way to the winding valley is through a Skreg boss.
I suggest coordinating with your guild/militia before tackling this boss, as he will take up large amounts of resources and time. Splitting this effort will be much more efficient than playing solo, but it is still possible given time to solo the Skreg.
This fight has two stages, beating the six relic level 3 mini bosses and then dealing 300m combined damage to Skreg. The six rounds are relatively straightforward and are similar to a town level 1 fight.
However, you do not get any food refunded for winning this round (at the time of writing), you also need to beat this round in an attempt or over several attempts within 1 hour. (Update this is for non-boss fights, sorry!)
Skreg fights cost 24 food per hero and again, no food is refunded so this is expensive. This requires cumulative damage done so there is no time pressure or requirement to coordinate attacks. I would strongly recommend only taking Skreg on when your team has fully upgraded level 3 relics.
Typically each DPS should do between 5M and 10M damage per Skreg attempt, however, there is a possible bug with Mehira, resulting in her to do over 100M at just E+. If this is not a bug, there is no reason at the moment to use anything but her(on the boss) and should result in possibly building the mage tree.
The other difficult quest is occupying one tier 5 settlement or higher.
Skreg counts as a tier 5 settlement, however, if you have collaborated then only one player can occupy the defeated Skreg settlement. As such, you will need to be able to beat a level 4 relic, two round settlement with only 15 heroes, and level 3 relics.
I would recommend you wait until all your 15 heroes have maxed level 3 relics before taking this on (again why you should specialize in two classes only) as it is very difficult to overcome a relic level deficit. If possible let a weaker player occupy Skreg and have your stronger players attack these camps.
However, once you have achieved both of these tasks (without Mehira you should be aiming for between day 3 and 5) you can now congratulate yourself on making earl and making it to the winding valley.
Phase 3 – The Winding Valley and the Second Boss
- Titles: Earl -> Marquis (days 3 /5 onwards)
- Relic levels: 4
Now you need to broaden your investment in relics to progress:
- Occupy 10 tier 5 settlements or higher (town level 2s are now quite easy)
- Occupy 1 tile in the scarred ruins
This means beating the Khazard boss.
Khazard has been beaten by some militia groups using damage reflection mechanics such as Thoran ult, Gorvo shield, and Solise flowers. Other mechanics may come up later.
|ID||Name||Quality||HP||ATK||DEF||HP%||ATK%||DEF%||CRIT||MSPD||CRITP||CRITD||ACC||DODGE||INSIGHT||RES||Component Relics||Coin Cost||Total Price||Sell rate|
|1104||The Hidden Blade||Common||0||25000||0||0||0||0||12||0||15||0||15||0||0||0||1980||1980||0.4|
|1106||Jewel Of Valor||Common||400000||8000||12000||0||0||0||0||0||0||0||15||0||0||0||2100||2100||0.4|
|1201||Simple Kite Shield||Common||500000||0||20000||0||0||0||0||0||0||10||0||0||0||15||2760||2760||0.4|
|1206||Jewel Of Determination||Common||500000||4000||10000||0||0||0||0||0||0||10||0||0||0||0||2220||2220||0.4|
|1306||Jewel Of Agility||Common||0||15000||8000||0||0||0||0||0||0||20||0||0||0||5||1500||1500||0.4|
|1405||Book of Scholars||Common||0||30000||2000||0||0||0||0||0||0||0||0||0||10||0||1800||1800||0.4|
|1406||Jewel Of Wisdom||Common||300000||20000||0||0||0||0||0||0||10||0||0||0||0||0||1980||1980||0.4|
|1506||Jewel Of Compassion||Common||300000||16000||8000||0||0||0||0||0||0||0||0||20||0||0||2400||2400||0.4|
|2104||Regicide||Rare||0||32000||0||0||0||0||8||0||14||6||12||0||0||0||1104, 1205, 1404||900||5220||0.4|
|2105||Officer’s Belt||Rare||850000||0||17000||0||0||0||0||0||0||16||0||0||20||24||1105, 1203, 1304||360||7800||0.4|
|2106||Eye Of Valor||Rare||600000||16000||16000||0||0||0||0||3||0||0||0||0||0||0||1106, 1106||1500||5700||0.4|
|2201||Dark Steel Shield||Rare||700000||0||25000||0||0||0||0||0||0||10||12||0||0||24||1201, 1203, 1505||120||7200||0.4|
|2202||Mercenary Bracers||Rare||250000||20000||0||0||0||0||3||0||14||6||0||0||20||0||1202, 1202||1680||4920||0.4|
|2203||Scout’s Embrace||Rare||700000||0||7000||0||0||0||0||0||18||20||0||0||0||14||1203, 1304||1140||5700||0.4|
|2205||Fury’s Call||Rare||0||30000||8000||0||0||0||0||0||10||0||44||0||12||0||1205, 1104||2040||5220||0.4|
|2206||Eye Of Determination||Rare||700000||14000||10000||0||0||0||0||3||0||6||0||0||0||0||1206, 1206||1380||5820||0.4|
|2304||Confessor’s Mask||Rare||650000||0||15000||0||0||0||0||0||18||22||0||0||0||13||1304, 1505||2040||6600||0.4|
|2305||Cavalry Boots||Rare||1000000||0||10000||0||0||0||0||0||0||4||0||40||10||25||1305, 1404||3240||7200||0.4|
|2306||Eye Of Agility||Rare||0||32000||10000||0||0||0||0||3||0||10||0||0||10||0||1306, 1306||1860||4860||0.4|
|2404||Oath of the Setting Sun||Rare||0||20000||10000||0||0||0||0||0||5||0||0||32||0||0||1404, 1404, 1404||540||3960||0.4|
|2405||Book of Runes||Rare||0||60000||6000||0||0||0||0||0||0||0||0||0||14||6||1405, 1405, 1504||1440||6600||0.4|
|2406||Eye Of Wisdom||Rare||350000||30000||0||0||0||0||2||0||5||10||0||0||0||0||1406, 1406||1320||5280||0.4|
|2504||Chalice of Light||Rare||0||50000||0||0||0||0||0||0||23||0||0||0||14||8||1504, 1504, 1405||1680||6600||0.4|
|2505||Sunwalker Seal||Rare||550000||0||14000||0||0||0||0||0||0||32||0||0||0||11||1505, 1404, 1204||1020||6000||0.4|
|2506||Eye Of Compassion||Rare||500000||28000||8000||0||0||0||0||0||0||0||0||0||0||0||1506, 1506||1020||5820||0.4|
|3104||Blitz Arc||Elite||0||50000||0||0||0||0||5||0||16||8||24||0||0||0||2104, 2205||3360||13800||0.4|
|3105||Immortal’s Cinctures||Elite||1600000||0||30000||0||0||0||0||0||0||18||0||0||24||28||2105, 2202, 2505||4080||22800||0.4|
|3106||Valor’s Core||Elite||900000||33000||30000||0||0||0||0||0||0||0||0||0||0||0||2106, 2106||2400||13800||0.4|
|3201||The Wall||Elite||1300000||0||44000||0||0||0||0||0||0||12||24||0||0||28||2201, 2201, 2203||1500||21600||0.4|
|3202||Arena Bracers||Elite||500000||26000||0||0||0||0||3||0||16||8||0||0||24||0||2202, 2204||2880||14400||0.4|
|3203||Body of Grace||Elite||1300000||0||12000||0||0||0||0||0||20||22||0||0||0||18||2203, 2201, 1201||1740||17400||0.4|
|3204||Cathedral Censer||Elite||700000||80000||0||0||0||0||0||0||0||0||28||50||16||10||2204, 2505||10800||23400||0.4|
|3205||Noble Blade||Elite||0||50000||14000||0||0||0||0||0||12||0||56||0||16||0||2205, 2104||5760||16200||0.4|
|3206||Determination’s Core||Elite||1100000||30000||20000||0||0||0||0||0||0||6||0||0||0||0||2206, 2206||2160||13800||0.4|
|3304||Veil of Silence||Elite||1100000||0||29000||0||0||0||0||0||20||24||0||0||0||17||2304, 2203, 2404||2340||18600||0.4|
|3305||Rambler’s Boots||Elite||1800000||0||20000||0||0||0||0||0||0||6||0||58||14||29||2305, 2505||9600||22800||0.4|
|3306||Agility’s Core||Elite||0||60000||15000||0||0||0||0||0||0||10||0||0||10||0||2306, 2306||2280||12000||0.4|
|3404||Immortal’s Crown||Elite||0||40000||15000||0||0||0||0||0||7||0||0||50||0||0||2404, 2404, 2404||1320||13200||0.4|
|3406||Wisdom’s Core||Elite||600000||67000||0||0||0||0||1||0||5||10||0||0||0||0||2406, 2406||5040||15600||0.4|
|3504||Kuilin Ring||Elite||0||90000||0||0||0||0||0||0||25||0||0||0||18||12||2504, 2405, 1504||4440||19200||0.4|
|3505||Saint’s Signet||Elite||1000000||0||25000||0||0||0||0||0||0||34||0||0||0||15||2505, 2105||4200||18000||0.4|
|3506||Compassion’s Core||Elite||800000||55000||16000||0||0||0||0||0||0||0||0||0||0||0||2506, 2506||3960||15600||0.4|
|4104||Cloud Piercer||Legendary||0||0||0||0||19||0||4||0||20||12||38||0||0||0||3104, 3205, 3404||3600||46800||0.4|
|4105||Everlasting Resolve||Legendary||0||0||0||28||0||30||0||0||0||22||0||0||28||32||3105, 3202, 3505, 3305||12000||90000||0.4|
|4106||Heart Of Valor||Legendary||0||0||0||13||17||25||0||7||0||0||0||0||0||0||3106, 3106, 3106||24600||66000||0.4|
|4201||The Bastion||Legendary||0||0||0||22||0||40||0||0||0||16||38||0||0||32||3201, 3201, 3203, 3203||12000||90000||0.4|
|4202||The Imperishable||Legendary||0||0||0||9||12||0||2||0||20||12||0||0||28||0||3202, 3204||15000||52800||0.4|
|4203||Radiance of the Apostle||Legendary||0||0||0||22||0||12||0||0||24||26||0||0||0||22||3203, 3201, 2201, 3203||2400||66000||0.4|
|4204||Basilica Censer||Legendary||0||0||0||12||36||0||0||0||0||0||42||71||20||14||3204, 3505, 3204||31200||96000||0.4|
|4205||Eternal Warrior||Legendary||0||0||0||0||19||10||0||0||16||0||70||0||20||0||3205, 3104, 3404||12600||55800||0.4|
|4206||Heart Of Determination||Legendary||0||0||0||16||13||18||0||3||0||6||0||0||0||0||3206, 3206, 3206||24600||66000||0.4|
|4304||Hushed Veil||Legendary||0||0||0||18||0||23||0||0||24||28||0||0||0||21||3304, 3203, 3404||16800||66000||0.4|
|4305||Dawn Striders||Legendary||0||0||0||31||0||18||0||0||0||10||0||79||18||33||3305, 3505, 3304||30600||90000||0.4|
|4306||Heart Of Agility||Legendary||0||0||0||0||29||20||0||7||0||10||0||0||10||0||3306, 3306, 3306||36000||72000||0.4|
|4404||Crown of the Monarch||Legendary||0||0||0||0||18||13||0||0||11||0||0||71||0||0||3404, 3404, 3504||10200||55800||0.4|
|4405||Divinity’s Axiom||Legendary||0||0||0||0||39||9||0||0||0||0||0||0||22||14||3405, 3406, 3204||15000||72000||0.4|
|4406||Heart Of Wisdom||Legendary||0||0||0||9||28||0||1||0||5||10||0||0||0||0||3406, 3406, 3406||25200||72000||0.4|
|4504||Mark of Compassion||Legendary||0||0||0||0||35||0||0||0||29||0||0||0||22||16||3504, 3405, 2504, 3104||17400||75000||0.4|
|4505||Star-sight||Legendary||0||0||0||19||0||25||0||0||0||38||0||0||0||19||3505, 3105, 3305||17400||81000||0.4|
|4506||Heart Of Compassion||Legendary||0||0||0||10||23||13||0||0||0||0||0||0||0||0||3506, 3506, 3506||25200||72000||0.4|
|5104||Mercy and Malice||Mythic||0||0||0||0||40||0||3||0||14||6||12||0||0||0||4104, 4205, 4404||21600||180000||0.4|
|5105||The Austere Resolve||Mythic||0||0||0||46||0||55||0||0||0||16||0||0||14||18||4105, 4202, 4505, 4305||58200||372000||0.4|
|5106||Star Of Valor||Mythic||0||0||0||26||42||45||0||0||0||0||0||0||0||0||4106, 4106, 4106||156000||354000||0.4|
|5201||Hero’s Vow||Mythic||0||0||0||36||0||74||0||0||0||10||12||0||0||18||4201, 4201, 4203, 4203||48000||360000||0.4|
|5202||Horn Of Defiance||Mythic||0||0||0||18||24||0||0||0||14||6||0||0||14||0||4202, 4204||61200||210000||0.4|
|5203||Light’s Hope||Mythic||0||0||0||44||0||20||0||0||18||20||0||0||0||8||4203, 4201, 3201, 4203||50400||294000||0.4|
|5204||Master’s Claw||Mythic||0||0||0||18||38||0||0||0||0||0||16||32||6||0||4204, 4505||75000||252000||0.4|
|5205||Diligence||Mythic||0||0||0||0||43||20||0||0||10||0||44||0||6||0||4205, 4104, 4404||69600||228000||0.4|
|5206||Star Of Determination||Mythic||0||0||0||27||38||30||1||0||0||6||0||0||0||0||4206, 4206, 4206||132000||330000||0.4|
|5304||Conquest Eternal||Mythic||0||0||0||32||0||40||0||0||18||22||0||0||0||7||4304, 4203, 4404||100200||288000||0.4|
|5305||Legacy of the Fallen||Mythic||0||0||0||59||0||30||0||0||0||4||0||40||4||19||4305, 4505, 4304||159000||396000||0.4|
|5306||Star Of Agility||Mythic||0||0||0||0||62||35||0||0||0||10||0||0||10||0||4306, 4306, 4306||114000||330000||0.4|
|5404||Light’s Truth||Mythic||0||0||0||0||28||30||0||0||5||0||0||32||0||0||4404, 4504, 4205||5400||192000||0.4|
|5405||Wizard’s Spire||Mythic||0||0||0||0||69||20||3||0||0||0||0||0||8||0||4405, 4204, 4204||36000||300000||0.4|
|5406||Star Of Wisdom||Mythic||0||0||0||12||54||0||0||0||5||10||0||0||0||0||4406, 4406, 4406||96000||312000||0.4|
|5504||Heirloom Of Time||Mythic||0||0||0||0||61||0||0||0||23||0||0||0||8||2||4504, 4405, 3504, 4104||51000||264000||0.4|
|5505||Sacred Grail||Mythic||0||0||0||26||0||35||0||0||0||32||0||0||0||5||4505, 4105, 4305||9000||270000||0.4|
|5506||Star Of Compassion||Mythic||0||0||0||21||47||29||0||0||0||0||0||0||0||0||4506, 4506, 4506||132000||348000||0.4|
Credits to xSkye#4210
The Abyssal Expedition event is long term, and will not finish within a few days. Once more information is out I will add it to this guide.
If there are any questions please ask me and I’ll try to figure out the answer if I do not already know it.
Thanks to you for your time and good luck on the event!