Best AFK Arena Team Formations

Check out the best AFK Arena teams which are dominating the current metagame. Teams for both new players and late-game phase are included.

afk arena best teams

Best Late Game PvE Teams

If you are using mobile, tap on the + button to see each team’s information.

FrontlineBacklineSubstitutesDescriptionTier
Oscar

Using Talene as the main carry while cycling energy through all 4 other heroes, this build completely shuts the enemy ultimates down while constantly casting its own. This is on top of the CC and sustains offered, making the team unkillable too.

This is the big whale comp that is extremely expensive to build with many essential pieces that are hard to substitute.

S+
 Besides the 5 faction bonus, there isn't too much synergy going on (relative to other lineups here). However, this is just a combination of raw power where each individual hero is able to handle a single opponent of their own and collectively win as a team.S+
arthurkhazardThe build scales Khazard as a hyper carry using Arthur to buff his crits and attack speed. Mehira benefits too, allowing her to draw more energy from faster attacks for more frequent ultimates. It is also common to see only Mehira/Khazard with Arthur.S+
 Using Eironn's pull to group enemies into Safiya's "Spectral Disruption" for a big cluster ultimate while reducing enemy attack and haste ratings by 50%. Heroes like Rowan/Lyca help make this possible faster while Tasi offering crowd control.S
This lineup, commonly known as the "Thoran Cheese", revolves around repositioning enemy heroes near Thoran such that they attack into his "Retaliation" skill and receive massive amounts of return damage, potentially wiping them outS
arthur The entire team revolves around getting the most damage out of Gwyneth as possible with heroes like Arthur buffing her stats and Estrilda helping to reposition enemies into the backline. Hendrik sort of does this too but is the less aggressive variant.S
An extremely flexible comp with heavy crowd control and high damage from Eironn and Belinda. Eironn can also act as a support grouping enemies up for some devastating damage on Belinda with Rosa-line supporting herA
The agility carry build relying on Lyca's sig-nature item to deal substantial damage while putting enemies under crowd control using Rowan and Tasi. This was made stronger with the introduction of Elder Tree and Celerity stackingA
arthurA less aggressive variation of the Gwyneth lineup that offers more crowd control and defenses using Ferael and Lucius. While this does see quite a lot of play, seems gen-erally less capable of pushing the larger level deficits without the use of RosalineA
Very similar to the Gwyneth Ferael lineup except with Shemira, the player loses out on a lot of damage. That said, Shemira is very easy to position and the free slot from dropping Arthur allows for even more damage mitigation such as Fawkes.
This is the "peasant" comp typically ran by casual players who aren't looking to hard push and is comfortable on Shemira .
B
Simple, well-balanced lineup relying heavily on multiple Belinda ultimates with Rosaline for damage and Lucius/Fawkes to help with survivability. Being mono-faction, it is also extremely potent for pushing the LB tower specifically.

People talk about the pure LB comp a lot but realistically it's only used between 24-26 and rarely sees play afterward .
B

Full Credits go to Whitesushii

Quick Guide to AFK Arena Best Teams for Beginners

For new players who do not want to spend money on AFK Arena, one of your first x10 Summons must have Shemira. She will make your journey a lot easier.

The absolutely best tip for all new beginners is to understand which faction to focus on first and what should be the main carry of the team. Only spend your faction scroll faction scrolls on that one faction and do your best to get your main carry to the ascended tier and pick a suitable team for him/her by making the most of the Tavern Wishlist and Event Rewards.

AFK Arena best team in early and mid-game should have Shemira because:

  • She is extremely powerful and versatile: Great for campaign maps, PvP battles (both defending & attacking), Bosses, Peaks of Time, Voyage of Wonders, etc. Although Shemira isn’t that great for PvP at the late game, she is still excellent at Labyrinth, Guild Hunts, and other PvE activities. Belinda is the only great replacement for her.
  • You can purchase her in the Labyrinth Store
  • You can get her in Peaks of Time Chapter 7
  • Campaign Chapter 16-1 gives you another Shemira
  • Peaks of Time 13 gives you a great weapon for her
  • Peaks of Time 15 gives you a great pair of boosts for her
  • Factional King’s Tower gives you a weapon for her when completing 40 floors

The Best Shemira Teams

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Teams for Late Game

+ / + + +

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+  + +

Maulers are not a recommended faction for free to play players so I do not want to mention it in this section.

3-skill Heroes are 99% fodders. You can use them to ascend other Heroes without even thinking.

AFK Arena: Team Building Guide

Guide written by Aesyr (ID: 32314533, Discord Tag: Aesyr#6450)

Basic Information

Hero Types and Equipment

A good team complements each other to kill the enemy. Usually, a team consists of a tank, carry, and support heroes. Heroes can play multiple roles but they tend to favor a particular role.
  • Tank: Absorb most of the damage and protect the team
  • Carry: Damage dealer
  • Support: Aids to crowd control the enemy, protect/heal the team, or add additional damage

Each hero is based on an attribute of Strength, Agility, or Intelligence.

The attribute primarily affects the type of gear they can wear which provide stats not obtained from leveling like Accuracy, Crit, Dodge, Physical Resist (PR), Magical Resist (MR), and Movement Speed (MSPD).

RoleTypeHeroAbilitiesComments
Tankstrength

Str

Lucius

  • Reduce damage by 75%
  • Heals party and raises def
  • Shields entire party
  • Knockback skill
Able to tank physical damage well due to gear and skill that mitigates damage further. Can heal and protect the entire team.
Agility

Agi

Kaz

  • Additional dodge and recover energy if dodges
  • Increases dodge when striking the enemy
  • Automatic dodge every couple of seconds
  • Attacks lowest hp target
  • Signature item increases dodge further and allows dodging magic attacks
If wearing high dodge gear, can avoid all damage that could potentially kill other tanks such as high level Saveas attacks or Athalia strikes. Her sig allows increased dodging of magic attacks too.
Intelligence

Int

Shemira

  • AoE attack that heals herself
  • Life leech attack ability
  • Silences enemy
  • Deals more damage with high hp
If overleveled or against mages, can tank due to magic resist and life leeching abilities to heal back
Carrystrength

Str

Gwyneth

  • Normal attacks can affect multiple enemies, stun target, causing burning, and/or reduce health recovery
  • Raise accuracy and crit
  • AoE attack on enemy side of field
  • Sig boosts attack rating
Skills focus on damage and even normal attacks can harm multiple enemies.
Agility

Agi

Ferael

  • Skills or crit attacks (due to signature item) cause evil spirits to haunt enemies
  • Evil spirits reduce enemy attack rate and health recovery, interrupt attacks, damage target, and/or reduce energy
  • Can stun enemies
Spirits perform a lot of crowd control and damage effects.
Intelligence

Int

Safiya

  • Creates a field that boosts attack and slows enemies on your side of the battle
  • Fire projectiles that stun
  • Puts shield on forward hero which causes damage
  • Powerful AoE ult
Strong ultimate and boosts attack for heroes on your side of the field
Supportstrength

Str

Estrilda

  • Charges into enemies and knocks them over
  • Swipes at enemies to reduce their damage and knock them back
  • Raises attack and energy of allies
  • Increases attack and speed if she kills an enemy with ult
Crowd control abilities and boosts allies attack and energy
Agility

Agi

Lyca

  • Increases haste
  • Lowers enemy def
  • Knocks enemies back
  • Sig boosts attack and accuracy
Allows allies a quick start, lowers def, and boost attack
Intelligence

Int

Rowan

  • Potions immediately restore hp and/or energy
  • If damage greater than 10%, shifted to energy instead (cannot be one shotted)
  • Decreases enemy accuracy and steals their energy
  • Ultimate restores energy to all nearby allies and stuns nearby enemies
Healing, energy gain, and stunning

There are many other heroes who can fulfill each role. The role may change based upon enemy composition too as some stages may allow heroes like Lyca or Estrilda to tank in front.

Factional M (T1) 5* gear as a reference

TypeStatWeaponHelmetChestBootTotalComments
strength

Str

HP6570068400133200267300High HP, physical resist, and defense
Atk378027006480
Def2700108028806660
Accuracy270144414
Crit99
Dodge9090
PR23.418950.4
MSPD14.414.4
Agility

Agi

HP396006480090000194400High attack, accuracy, and dodge
Atk48604500216011520
Def180054027905130
Accuracy396108504
Crit187.225.2
Dodge180104270554
Intelligence

Int

HP5040054000115200219600High attack, crit, and magic resist
Atk6300360090090011700
Def72027003420
Crit43.2952.2
Dodge90288378
MR23.41841.4
MSPD19.819.8

Team Formations

While individual heroes might be particularly good in a certain role, the most important part of team building is how the heroes interact with each other to strengthen the team.

Factions

An immediate effect on the team is the hero’s faction, which determines their strengths and weaknesses against other factions.

Faction

lightbearer faction Lightbringerfaction advantages
maulers Mauler
wilders Wilder
graveborn Graveborn
Celestials Celestial
hypogeans Hypogean
Dimensional DimensionalNo strength or weakness

 

The arrows point to the faction that they are strong against. If using Lightbringer heroes, they are weak against Graveborn but strong against maulers. Celestial and hypogean are strong and weak against each other (each deal 25% more damage against the other).

The faction also plays a role in the team bonuses which occur when a certain number of heroes of a particular faction are in the team.

Bonus

Example

faction bonus3 wilders Wilders
3 wilders Wilders and 2 maulers Maulers
4 wilders Wilders
5 wilders Wilders
2 Celestials Celestials and 3 wilders Wilders:

ATK + 25% and HP + 25%

1 hypogeans Hypogean, 1 Celestials Celestial, and 3 wilders Wilders:

ATK + 15%, HP + 20%, DEF + 30%

 

Teams

After considering the hero types and factions, a team can be built together. The below table contains examples of team compositions with primarily legendary tier to explain the strengths and weaknesses. Until legendary tier heroes reach their maximum level of 160, they are as good as ascendent tier heroes. Since they are also more common, legendary heroes can be easier to ascend to legendary+ and help out more in the early game.

Team

Characteristics

Strength

Weakness

  • Shields: Mirael and Silvina can create shields for protection
  • DPS: Silvina targeting low def mages or heroes, Mirael and Arden have ults that hit everyone
  • Tanking: Hogan and Ogi for physical resist
  • Crowd control: Arden rooting, Ogi stunning and decreasing haste, Hogan stun and daze
  • Two physical resist tanks in front
  • Silvina can target high threat mages like Arden, Isabelle, etc
  • Several crowd control abilities
  • No faction bonus
  • Tanks may not hold out against mages
  • No healing
  • Healing: Niru converts damage to health
  • DPS: Saveas, Silvina, Brutus, Ankhira
  • Tanking: Brutus (physical resist), Niru (magical resist),
  • Crowd control: Ankhira immobilizes and decreases haste, Silvina stuns
  • Several heroes who can deal damage
  • Niru can snowball if allies and enemies die since he gets stronger with each death
  • Silvina targets mages
  • Ankhira immobilization makes the fight 5v4
  • 3 faction bonus
  • Healing is dependent on Niru doing damage
  • No AOE attacks so need to target enemies individually
  • Healing: None
  • DPS: Ira and Arden have AOE ults, Morvus with high damage single target ult
  • Tanking: Hogan and Ogi (physical resist)
  • Crowd control: Ira reduces attack speed and health regen, Arden rooting, Ogi stunning and decreasing of haste, Hogan stun and daze, Morvus reduce haste and stunning
  • A lot of crowd control
  • Several AOE attacks
  • 3 faction bonus
  • No healing or shielding
  •  Healing: Lucius to party and Saveas to himself
  • Shielding: Mirael, Arden, and Lucius
  • DPS: Mirael and Arden have AOE ults, Saveas with physical damage
  • Tanking: Hogan and Lucius resist physical damage. Lucius has a damage mitigation skill.
  • Crowd control: Arden can root several heroes, Hogan can daze/stun
  • Good amount of healing and shielding
  • AOE attacks to damage everyone with Saveas to pick heroes off
  • 3 faction bonus
  • May have a tough time against Silvina (would target Arden or Mirael)
  • Crowd control is focused on top

 

Countering The Opponents

Beyond building a team with good synergy, the formation and positioning of the heroes matter as you need to counter the enemy formation and heroes. The enemy party has its own synergy that you would want to disrupt.

When starting a stage, it’s helpful to see the kind of enemy heroes on the battlefield to start formulating a game plan. Typically, putting in your strongest five heroes or your favorite line-up and seeing what happens for the first few runs helps to get a sense of what is happening. Watching the replay can be useful too.

Quick Tips

  • Tanks should be placed on the side with most damage dealers (placement may change after crowd control like Tasi banish or Fawkes coffin removes the biggest threat at the start of battle)
  • Use carry or crowd control to address biggest threat first
  • Certain heroes are also better at countering other heroes such as Fawkes for removing Brutus’ invulnerability or Nara’s ultimate which bypasses the invulnerability.
  • Learning the abilities of each hero (especially your team and the enemy) helps a lot

The Speed (MSPD) stat allows your heroes to move and use abilities quicker. With faster speed, your heroes could crowd control, heal, or attack before the enemy team.

The biggest way to control the flow of battle is through crowd control, which makes the Speed (mspd) stat very important. Your team should be the first one causing disruptive skills to prevent the enemy from being effective.

Methods to improve Speed:

  • Boots (str or int heroes)
  • Some signature items at +5, +15, +25, or +35 (e.g. Lucius, Nemora, Nara)
  • Hero skills (e.g. Lyca’s Awe, Elijah & Lailah’s ult)
  • Dura’s call (from Peaks of Time)
  • Dura’s Sustenance and Dura’s Fortitude (Elder Tree)

General Obstacles

This section analyzes some of the most common obstacles and counters.

All of the explanations for uses and counters are only a subset of what is possible.

Due to the numerous heroes, there are certainly many more possibilities available so it’s highly encouraged to use this section as a reference and to experiment on your own.

 

TypeUsageCounter
Agi TanksSince agility tanks rely on dodging, they are best used against slow attacking heroes like Golus. On the other hand, Athalia can be tougher to dodge due to her fast attack speed and high accuracy as an Agi hero.
  • High accuracy (agi heroes, Gwyneth, Lyca’s sig)
  • Mages
  • Crowd control
  • Brutus roar (makes attacks undodgeable)
  • Undodgeable attacks (Morvus’ ult, etc)
Back row targetsUsually high damage dealers and crowd control units are protected in the back row
  • Heroes that can directly attack the back (Nara, Athalia, Ira, Saveas, Gwyneth, Khasos’ boomerang, Silvina, etc)
  • Crowd control abilities (Ogi smash, Gorvo divebomb, Shemira silence, Silvina First Blood, etc) 
  • Kelthur (swaps positions with hero)
  • Eironn (vortex pulls them over)
BuffsImproves your team to kill faster or last longer
  • Fawkes’ ult can remove enemy buffs
  • Lucius (+30 sig allows buff removal)
Crowd ControlPrevent enemies from doing anything
  • Fawkes and Elijah & Lailah both have ults that remove the effects
  • Kill or crowd control them first (mspd helps)
  • Arthur (+30 sig prevents crowd control)
  • Skreg (ult prevents crowd control)
  • Warek (extricate blocks it)
  • Elijah & Lailah (cleanse removes it)
Debuffs Weakening the enemy with debuffs to lower their attack, accuracy, haste, etc helps to reduce the threat. 
  • Fawkes (ult removes it)
  • Elijah & Lailah (ult removes it)
High Burst DamageDealing lots of high burst damage can kill off an enemy before they can heal or shield themselves (Athalia’s first strike, Saveas, etc)
  • High damage reduction skills (Arthur against enemies facing him, Lucius’ shield, etc)
  • Resurrecting or Invulnerability (Brutus, Thoran, Talene)
  • Immediate healing (Rowan’s potions, Lucius’ healing, Talene’s healing)
Initial AbilitiesSome heroes always cast a particular skill at the start of battle (Eironn’s vortex, Safiya’s field, Athalia’s judgement, Nara’s impale, etc). They allow you to immediately crowd control or change the flow of battle.
  • Formation: Position heroes to minimize damage (move carries away or place a tank to withstand the ability)
  • Counter the skill: Use a hero that also uses an initial skill to block it (Nara against Safiya… may depend on mspd)
InvulnerabilityAllows hero to tank infinite damage
  • Fawkes’ ult removes invulnerability
  • Nara’s ult bypasses it
  • Zolrath (+30 sig allows damage to bypass it)
EnergyHeroes accumulate energy when receiving damage, dealing damage, killing enemies, or using certain skills (e.g. Rowan’s and Rosa’s ult, Estrilda’s inspire, Lyca’s Awe, Ezizh’s mental fury). After reaching 1000 points, they may use their ultimate ability.
  • Skills that stop or drain energy: Orthos’ Inertia, Athalia’s Judgement, Mehira’s Mesmerize, Nara’s Terrify, Ferael’s evil spirits, Lucius’ sig
  • Reduce their haste or stop them (e.g. Wu Kong’s Falling Fury, Tasi’s Slumber, Khazard has multiple skills)
UltimatesUltimate abilities are usually the strongest abilities which can cause a lot of healing, damage, or other effects
  • Ezizh (prevents casting)
  • Shemira (silence)
  • Nemora (charm interrupts it)
  • Grezhul, Baden, Numisu (minions and totems can cause some ultimate attacks to be redirected such as Belinda’s or Safiya’s ults)

Hero Skills

Take a look at this article to see how the most popular Heroes in AFK Arena work!

Pulling it Together!

Assembling a great team requires team synergy and understanding the enemy. Realizing the type of interactions they have with each other allows you to use the appropriate skills to disrupt the enemy and win.

Using these concepts, let’s try to tackle a stage.

Step by Step

  1. Building the team – When selecting a team, you are limited by what you summoned but try to create one that is well rounded. The team should be your reference point when attempting a stage.
    1. Who is the carry?
    2. Who can tank the frontline?
    3. Are there any supporting units (crowd control, healing, buff/debuff) heroes that may help the tank or carry?
    4. Does this have a faction bonus? (Not always necessary but it helps)
  2. Scout the enemy – observe the enemies you are facing.
    1. Who are the main damage dealers?
    2. Are there crowd control units?
    3. What faction?
    4. Do I need certain heroes to counter them?
  3. Battle – Give it a try! No harming in attempting several times to see what happens and observe the type of skills the enemies throw at you.
  4. Observe and analyze – Analyze what happens in the battle and figure out why you might be winning or losing. You can watch the replay.Check out the battle recap for some additional information. The columns correspond to damage dealt, amount healed, and damage received.
    1. High threat targets
      1. Isabelle and Silvina did the most damage
      2. Niru becomes more powerful as heroes die and he healed a lot
    2. Crowd control
      1. Silvina targeted Arden and blocked rooting
    3. Tanking
    4. Golus and Brutus are quite sturdy
    5. Brutus has invulnerability
  5. Reaction: How can things be changed for a more favorable outcome?
    1. Retry: Every battle has some randomness in it due to dodge, crit, etc. Consequently, try the battle a few times to see if things go your way with some more favorable crowd control, dodges, etc. On more difficult stages, it may take 20-30+ tries. Some of those should hopefully be a close attempt though.
    2. Formation: Adjusting your positioning allows heroes to attack, tank, or crowd control different enemies.If Saveas was moved to the top, he would most likely attack Niru last who would become more powerful as heroes die. We could potentially try swapping Hendrick with Lucius to see if that helps out more in tanking. Perhaps, putting Arden at the top would help too as Silvina would work her way downward towards the tanks first before going to Saveas.
    3. Change units: Sometimes, a stage is much easier with a different set of heroes as they may have better faction advantages or skills to deal with the opposition. Try replacing a couple of heroes to see if that helps or even the entire team if nothing else works.Since isabelle is a high dps hero with two strong tanks in front, Saveas cannot reach her easily. Nara could be used at the middle back position to try crowd controlling her. Nara could also be used to pull Silvina off of Arden. Maybe, Mirael in the middle could damage everyone with her ult.
    4. Change gear: Gear may need to be swapped around to give more protection to a particular hero or boost damage. If Dura’s artifacts are available, try moving them around too. If Shemira dies before using her ultimate, Dura’s call could help her generate energy faster.
    5. Power Up: If the power gap is too big, the team may need to level up or ascend to a higher tier. In this case, collect afk rewards, battle in the lab, climb the tower stages, or some other activity before attempting again in the future.
    6. Mercenaries: Borrowing a stronger hero or one that you may not have could help to counter the enemies in the current stage. When borrowing, politely ask if they can put a Dura’s artifact on the hero before sending it to you and equip your strongest 5 heroes with your best equipment until you receive the mercenary. This allows the borrowed mercenary to have an artifact and the strongest gear possible. As a note, mercenaries can only use gear with no faction.
  6. Victory: Pat yourself on the back! Job well done! Remember what you did and apply the lessons for future battles.

Battle Replays

StageFormationKey Points
8-40
  • Faction boost (4 lightbringers)
  • Silvina targets Rosa but she runs away to bottom (Silvina targets nearby enemies instead)
  • Saveas focuses on bottom to kill Niru early
  • Rosa, Saveas, and Lucius have enough healing and shielding to sustain themselves even though Brutus has invulnerability
  • Rosa boosted Saveas’ attack
  • Fawkes wasn’t able to coffin so he could have been replaced with a different Lightbringer for tanking  Silvina
Brutal Citadel 200
  • Warek blocks Athalia’s first strike with his shield
  • Antandra dodges, heals, and fights back against Nara
  • The melee heroes brawl along the bottom with Safiya doing damage and stunning from the corner
Forsaken Necropolis 210
  • Thoran is very tanky and can deal with Nara
  • Thoran’s taint and  Nara impale quickly removes Shemira as a DPS threat
  • Ferael’s spirits prevent Mehira and Shemira from using ults too quickly
  • Isabelle is left alone to safely deal lots of damage
27-52
  • Brutus tanks against the melee heavy top side due to his invulnerability
  • Rowan dodges at the start of the battle and uses damage control against Skreg
  • Belinda and Rosa deal ranged damage against Skreg
  • Rosa helps Belinda ult two times, which kills three characters at once.
  • Fawkes removes Brutus’ invulnerability
29-44
  • arthur Arthur’s Shield of Honor allows him to tank Saveas and Brutus
  • arthur Arthur’s sig boosts Gwyneth and Ferael to attack faster
  • Gwyneth’s attacks can stun and damage all three backrow targets
  • Rowan tanks in front due to his damage control skill and enables his ultimate to stun the enemy back row. Lucius comes forward to aid with with tanking.
  • Lucius shielding prevents Khasos from killing Gwyneth
  • Ferael’s ult positions him next to Gwyneth, triggering her signature item for more attack damage
  • Lightbringer has faction advantage against mauler
Brutal Citadel 210
  • Safiya’s field slows down Thane
  • Lots of tanking: Warek, Brutus, and Skreg have physical resist. Skreg takes 60% less damage from melee. Brutus has invulnerability.
  • Numisu’s totem heals everyone
  • Safiya can safely attack and cast ult from the corner
King’s Tower 345
  • Mehira and Ezizh provide the team with a two Hypogean faction boost (Energy recovered when injured +25%)
  • Ezizh has an energy generation skill (applies even if he dies)
  • Lyca hastes the entire party.
  • Lorsan links up two enemies to receive more  damage and also boosts ultimate damage
  • Thoran’s sig allows him to absorb unlimited damage during his ult and reflect it upon the enemy. All enemies focus on Thoran since Lyca is banished and everyone else is dead.
29-20
  • Rowan dodges Estrilda and survives the first few hits
  • . Elijah & Lailah link up the front two, enabling them to receive less damage and deal more damage
  • Rowan is able to stun everyone on the bottom with his ult
  • Khazard provides a lot of crowd control and damage
  • Elijah & Lailah’s ult speeds everyone up, allowing a lot more damage, crowd control, and healing
29-46
  • Eironn pulls 4 enemies since Niru moves forward
  • Eironn’s skills and sig enables him to slow and freeze enemies
  • Safiya’s field slows all enemies pulled by Eironn
  • Tasi banishes Isabelle
  • Wilder has faction advantage against graveborn
  • Luck was required at the end!
Old Guide Part

Best Meta AFK Arena Teams for Current Meta

This section is a bit obsolete. New updates coming soon!

Campaign Meta Teams

Probably the best team for pushing campaign progression as far as possible. Also does well in PVP.

Campaign Team - Mid Game Standard Formation

Mid Game Standard Formation

Level Range: 81-160

► Before Shemira gets past level 161, Saveas performs the same role better, especially since he benefits from Brutus’s roar while Shemira doesn’t

► Saveas’s self damage makes Nemora usually target him with her heal first

► Nemora and Arden should be moved around depending on who you want their control abilities to hit; Tasi can be subbed in for either of them

► Positioning can be rearranged similar to 1.1 with Saveas behind Brutus if he dies too quickly in front, however in this case, 1.4 will probably perform better

Campaign Team - Mid Game Variant Campaign Team Maulers

Mid Game Variant: Maulers

Level Range: 81-160

► Khasos fills the same role as Nemora of giving Saveas sustain to mitigate his self-inflicted damage, but gives up Nemora’s charm for higher damage and tankiness. His higher damage synergizes well with Saveas as Saveas’s goal is to kill as many enemies as possible before they use their ultimate with help from Brutus’s roar. Also, Khasos provides guaranteed sustain even when underleveled as his buff continues to apply even after his death, while Nemora’s sustain potential is tied heavily to her own levels and gear

► Khasos’s ultimate will make him run to the enemy [3], providing even more protection for Saveas

Campaign Team Late Game Standard Formation

Late Game Standard Formation

Level Range: 161-240+

► Brutus in [1] because he’s the tankiest; wants to receive damage to deal more damage

► Shemira in [2] to let her take some damage to gain energy and use her ultimate ASAP but might die too quickly in [1]

► Lyca in [4] so her ultimate hits the entire enemy team

► Nemora can be moved around depending on who you want to charm; Lyca doesn’t need to be in [4]

► Thoran can be subbed in for Brutus; does less damage but can sometimes survive longer; see 1.2

► Arden can be subbed in for either Nemora or Tasi; position him depending on who you want to root

► Ezizh can replace Brutus

Campaign Team - Late Game Variant: Graveborns

Late Game Formation: Graveborns

Level Range: 161-240+

► Since Thoran typically deals less damage than Brutus, Ferael can be used to add more damage back into the team

► Grezhul can be used instead of Thoran; his passive is quite valuable in graveborn-centric teams

► Nemora and Arden can be subbed in for Tasi, depending on the situation

► Positioning can be rearranged similar to 1.1, with Thoran in [2], Shemira in [5]

 

Campaign Team - Late Game Variant: Protect Shemira

Late Game Team: Protect Shemira

Level Range: 161-240+

► The goal here is to maximize survivability of Shemira when she dies too quickly on the frontline

► Shemira and Brutus can be put in [3] and [1] respectively instead, but generally [5] and [2] is safer

► Lyca usually dies pretty quickly unless she gets a few lucky dodges, but it’s fine as long as Shemira can get her ultimate going

► Tasi and Nemora positions are interchangeable depending on who you want to charm

► Like in 1.0, Thoran and Arden are possible subs

Best Stall Teams

A hyper-defensive team with a war-of-attrition strategy, relying on sustain and control to buy time for one main damage dealer to kill enemies slowly. Best used on defense in PVP.

stall team mid game budget formation

Mid Game Budget Formation

Level Range: 61-160

► This team is quite easy to build except for Lucius (Nemora is available with Labyrinth tokens)

► Ogi is a tank who contributes to the faction bonus, and his control abilities, high innate defensive stats, and his ultimate all synergize with this sustain-focused strategy. Place in [2] so that it’s less likely he dies before using his ultimate

► Hogan and Golus are potential subs for Ogi, but would result in no faction bonus, unless using Ira.

► Ira can be used instead of Saveas as her kit works best in long battles, which this team specializes in.

► Ogi’s Bombard can be used to make Saveas (or Ira) switch targets from the frontliner to the enemy directly opposite to them, taking out priority targets quickly.

Stall Late Game Standard Formation

Late Game Standard Formation

Level Range: 161-240+

► Lucius in [1] because he’s the tankiest; gains more energy from being hit more after level 141

► Belinda should almost always be behind Estrilda; Estrilda’s Ridicule knocks enemies back to allow Belinda’s Divine Retribution to hit multiple enemies; also to ensure that Estrilda’s Inspire lands on Belinda. Ideally place in [5] and [2] respectively due to Lucius thriving in [1]

► Aside from Belinda, the other spot behind Estrilda should be given to whoever has a higher priority ultimate, due to Inspire granting up to 150 energy. In this team, Nemora’s ultimate is generally higher priority than Tasi’s, thus her position in [4]. However, Nemora can be moved around depending on who you want to charm; she doesn’t need Estrilda’s Inspire

► Fawkes can replace Tasi

Stall Late Game Variant: Sustained Damage

Late Game Variant: Sustained Damage

Level Range: 161-240+

► Belinda and Estrilda’s burst damage is replaced by Ferael and Lyca’s sustained damage

► Ferael and Lyca work well together since Ferael slows down enemy energy gain while Lyca accelerates allied energy gain

► Lyca is able to build up Foe’s Fragility stacks safely and deals respectable single-target DPS while Ferael provides more AoE-oriented DPS

Stall Late Game Variant: Wombo Combo

Late Game Formation: Wombo Combo

Level Range: 161-240+

► This team focuses on synergy between Belinda and Raine. Lucius and Nemora buy time for Belinda and Raines ultimates to charge, while Lyca helps accelerate their energy gain

► Belinda’s ultimate is able to one-shot most heroes late game, allowing her to repeatedly cast her ultimate with the energy on kill granted by Raine’s ultimate

► This is a riskier variant as Belinda and Raine’s ultimates don’t always line up, but when it works it ends games quickly and decisively

Stall Late Game Variant: Wilders

Late Game Team: Wilders

Level Range: 161-240+

► This is the tankiest and most control-oriented variant

► Positioning is very flexible as the only restriction is that Tasi should probably be in he back somewhere; everyone else can go anywhere else

► Lucius is usually best in [1]

► Nemora in [2] and Ulmus in [5] means that Ulmus will be hit by the enemy [5] while Nemora is still hit by enemy [2], meaning that Nemora can safely gain energy from taking damage without risk of dying before she can use her ultimate. Also, once Ulmus’s ultimate is used, he will reappear behind Nemora, but she will still be within range of his Life Torrent AoE, granting her extra survivability

► Kaz in [3] will also make sure Lucius doesn’t die too quickly

Best Light Team Formations

A well-rounded team with a good mix of survivability and damage (both single target and AoE; sustained and burst). Unfortunately, this team only becomes great in the Late Game and there is not really a Mid Game variant.

Light Team Late Game Standard Formation

Late Game Standard Formation

Level Range: 161-240+

► Lucius in [1] because he’s the tankiest; gains more energy from being hit more after level 141

► Belinda in [5] behind Estrilda in [2] so Divine Retribution can hit multiple enemies

► Thane in [4] will still target enemy [2] (in game modes other than Arcane Labyrinth and Peaks of Time for some reason) and therefore share incoming damage with Estrilda, which mitigates both of their weaknesses of sometimes dying too quickly under focus fire. Switch Thane and Belinda’s positions in Labyrinth and Peaks of Time so that Thane still targets enemy [2]

► Since this team uses 5 heroes from the same faction, it is expensive to build. Luckily, Estrilda and Fawkes are available with Labyrinth and Gladiator coins, and some free copies of Belinda are given

Light Late Game Variant: Raine

Late Game Variant: Raine

Level Range: 161-240+

► This team relies on synergy between Belinda and Raine’s ultimates. This variant seems to perform worse on average than the standard formation with Thane instead of Raine

► The advantage of this team is mainly that it is slightly easier to build, since 2 copies of Raine are available from Peaks of Time and Campaign rewards, and Raine also performs better at lower ascensions than Thane, meaning that she requires minimal resource investment while Thane needs heavy investment

Light Late Game Variant: Athalia

Late Game Variant: Athalia

Level Range: 161-240+

► Athalia can be used similar to Thane by sharing incoming damage with Estrilda

► Another option is to use Thane instead of Estrilda

► Needless to say, this variant is extremely expensive, especially if using Thane instead of Estrilda

Additional Information

Campaign Progression Team

Leveling Priority:

  1. Shemira/Saveas
  2. Brutus/Thoran
  3. Nemora/Khasos/Ferael
  4. Tasi/Arden
  5. Lyca

Since this team is built around one main carry, with the rest of the team’s purpose mainly to buy time, that one carry (Shemira/Saveas) is the highest priority to level, then the main tank is next in priority as the survival of the backline depends on the tank, then the supports are prioritized according to their dependence on levels and stats

Note: Level 141 on Arden becomes top priority since that is when he can root 3 targets, but other than this one level he remains relatively low priority

Strategies Against:
► Shemira’s passive ability raises her Attack Rating by up to 40% when she’s full HP, making her an easy target for Tasi’s banish and Fawkes’s coffin (they target the enemy with the highest Attack Rating, which will almost always be Shemira at the start of the battle while her HP is still quite full). Fawkes can additionally remove Brutus’s invulnerability passive with his ultimate.
► In the mid game, when facing Saveas instead of Shemira, Fawkes/Tasi will usually target Brutus instead due to his passive ability raising his Attack Rating as his HP falls. However, if facing Khasos instead he could be targeted instead of Brutus due to his passive which raises his Attack Rating when he’s attacking from range. In either case, Fawkes/Tasi can be used to momentarily expose the enemy backline, and hopefully get an early kill on Saveas.
► Against a Shemira frontline, an equal-level Bruiser can usually kill her before or shortly after she uses her ultimate. For example, if Shemira is in the enemy [2], place a Bruiser such as Brutus or Kaz in your [2] and Shemira should die fairly quickly, assuming relatively equal levels/ascension/gear.

Stall Teams

Leveling Priority:

  1. Lucius/Estrilda/Nemora(frontline)/Ogi/Hogan/Golus
  2. Belinda/Kaz/Ferael/Saveas/Ira
  3. Tasi/Nemora(backline)/Ulmus
  4. Lyca/Raine/Arden

Since this team revolves around sustain, the frontline needs to be tanky. The longer the frontline survives, the more healing they’re able to receive over time, which leads to them surviving even longer. This is why frontliners are the highest priority. However, it doesn’t matter how long the frontline survives if nobody on the team is doing any damage, which is why the main damage dealer is a close second in leveling priority.

Note: Level 141 on Arden becomes top priority since that is when he can root 3 targets, but other than this one level he remains relatively low priority

Strategies Against:
► The best way to beat this team is to hit fast and hit hard, killing either Lucius or Nemora ASAP. For this purpose, full Graveborn (e.g. [1] Grezhul [2] Thoran [3] Ferael [4] Shemira [5] Isabella) or full Mauler (e.g. [1] Brutus [2] Warek [3] Vurk [4] Khasos [5] Numisu) teams seem to work quite well in the late game. In the mid game, the Graveborn and Mauler factions also provide the best options in Silvina and Saveas respectively.
► Graveborns and Maulers also tend to have some sustain which is usually enough to offset the low damage of this Stall team. Graveborns have Grezhul’s shield, magic damage reduction aura, and skeletons to absorb damage, Thoran’s life leech on ultimate (161+), Shemira’s life leech, Isabella’s damage reduction from Soul Power, Silvina’s self shield, while Maulers have life leech from Khasos and some healing from Numisu.

Light Team

Leveling Priority:

  1. Lucius/Thane/Athalia
  2. Estrilda
  3. Belinda
  4. Fawkes/Raine

This team relies on Thane or Athalia (or both) as the primary damage dealer(s) while Lucius holds the line and keeps everyone alive, making these heroes top priority. Estrilda is next in priority so that she doesn’t die too quickly. In variants with Thane and/or Athalia, Belinda takes more of a supporting role, buffing them and providing supplementary damage. Fawkes and Raine are supports and have low priority.

This AFK Arena best team guide is shared by GloriouS. Make sure you check out their Discord Channel for more interesting stuffs!

Hopefully, you have got yourself a great AFK Arena Team after reading this guide!

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[…] love Wilders because they have a lot of notable Supports for so many team building compositions in the game. They can bring a perfect balance for almost all lineups, helping heroes from other […]

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[…] Just like their name, they have the ability to attack the others from a far distance. Their attack speed is usually pretty fast. They continuously provide a significant amount of physical damage throughout the battles, which is very crucial in any lineup. […]

jBo

I really appreciate how much wanted to putting this together but unfortunately it is not up-to-date with the current meta

AFK.Guide

I am updating it right now 😀

Devo

Dude this game is really awesome and this site awesome as the game .d Thanks for your efforts 🙂

AFK.Guide

Glad that you have found the site helpful man! This comment made my day!

Elan

This site has a very intricate information yet presented in a no-nonsense, straightforward manner that’s easy to understood. I love it, thank you for your hard work.

AFK.Guide

Your comment made my day! Thank you so much buddy!

Jim

Thanks so much for the effort you put in here. It’s eye-opening for me to see how much more thought I should be putting into specific matchups and synergies instead of just stacking S tier heroes into a team comp. Keep up the great work 🙂

AFK.Guide

That’s true! Synergy is always the best!