Mezoth is the new Hypogean hero, which is released in the AFK Arena patch v1.34.
When Mezoth’s health is higher than 50% he becomes immune to enemy control abilities. Using this ability, Mezoth devours an enemy target and keeps them imprisoned within his abdomen until his energy is completely exhausted. While the enemy is imprisoned within him, Mezoth loses 70 energy per second. While imprisoned within Mezoth’s abdomen, the enemy will lose health which is equal to 70% of Mezoth’s own Attack Rating value every second. If Mezoth is affected by an enemy control ability while he is imprisoning an enemy, he will lose an additional 70energy points every 0.5 seconds.
Lv.2: Imprisoned enemies lose health equal to 80% of Mezoth’s Attack Rating per second.
Lv.3: Imprisoned enemies lose health equal to 90% of Mezoth’s Attack Rating per second.
Mezoth attempts to knock down an enemy. If Mezoth successfully knocks down an enemy, he proceeds to strike them multiple times, dealing 70% damage per strike, with the final strike dealing 220% damage to the enemy. Every time Mezoth lands a strike on the enemy, he will recover a proportion of health equal to 8% of the health already lost by the enemy.
Lv.2: Damage increased by up to 80%
Lv.3: If the enemy is slain by this ability, Mezoth recovers a proportion of health equal to 30% of the enemy’s max health.
Lv.4: Damage increased by up to 85%
Mezoth gains a shield for 7 seconds that is able to mitigate a damage value equal to 10% of his own max health. Mezoth hacks at enemies that are standing within a certain distance in front of himself, dealing damage equal to 20% of his own current health to them, also causing their Haste to be reduced by 50 points for 7 seconds.
Lv.2: Shield value is equal to 12% of Mezoth’s max health.
Lv.3: Shield value is equal to 14% of Mezoth’s max health.
At the beginning of battles Mezoth’s max health value is increased by 80%, and the percentage of health that he begins the battle with remains unchanged. The increased value of Mezoth’s health will slowly diminish over 50 seconds, starting from the beginning of battles. The diminishing max health value does not affect the current percentage of Mezoth’s overall health.
Lv.2: Mezoth’s Defense Rating can be increased by up to an additional 100%, based upon the current percentage of his max health. A higher health ratio results in a higher defense rating
Lv.3: Mezoth’s Defense Rating can be increased by up to an additional 180%, based upon the current percentage of his max health. A higher health ratio results in a higher defense rating.
Hero gains 200 energy points at the start of the battles.
- +10: 25% of received damage is taken by the enemy imprisoned within Mezoth’s abdomen.
- +20: Hero gains 500 energy points at the start of battles.
- +30: 50% of damage received is taken by the enemy imprisoned within Mezoth’s abdomen.