Here is the complete list of all Signature Items in AFK Arena!
What are Signature Items?
Once your heroes have reached the Mythic tier, you will be able to unlock their “Signature Items”. All Legendary Tier Heroes do not have signature items.
These special items will increase their stats as well as grant them some special abilities. Additionally, Signature Items also have their own Attributes [Dynamic]
Attributes [Dynamic] are calculated based on the hero’s base stats. The base stats are the original stats of the Hero while not having effects from any item/artifact/union.
Upgrading signature items increase their attributes as well as the buffs they offer.
How to Unlock Signature Items?
Using Primordial Emblems is the only way to unlock Signature Items.
You need 20 Primordial Emblems to unlock a Signature Item.
How to obtain Primordial Emblems?
- AFK Campaigns Chapter 17+ drops
- AFK Campaigns Chapter 18+ drops
- AFK Campaigns Chapter 19+ drops
- High King’s Tower Floors
- Summoning Epic Heroes in The Noble Tavern.
30 Epic Cards = 20x + 30x
How to upgrade Signature Items?
- You can upgrade the Signature Item’s grade to +10 by using Primordial Emblems.
- Upgrading Signature Item’s grade from +11 to +20 requires Amplifying Emblems.
- From +20 to +30, it requires faction-specific emblems (below). Celestial & Hypogean heroes can take it up to +40.
Signature Item Upgrade Costs
Signature Item Tier List
- This signature item tier list is mainly for PvE progression.
- Being a signature item priority list, this list not only considers the strength of a Signature Item (SI), but also the usability of the hero possessing it. In this sense, a SI, no matter how strong, is low priority if people rarely use the hero for general PvE progression outside the King’s Tower (i.e. Seirus). This is also the same reason why most Maulers exist on lower tiers. On the flip side, a weak SI like Nemora/Tasi is worth investing in since the heroes are played frequently and even the stat boost is alright.
AFK Arena Signature Item List
Athalia: The Sin Purgers
Bloodless: Defense +4% of [Athalia’s attack rating]
|+10||Defense +6% of [Athalia’s attack rating]|
|+20||Defense +8% of [Athalia’s attack rating]|
|+30||Enemies, who attack Athalia, start bleeding for 2s. Bleeding damage is 70% of their attack rating per second. HP recovery rate reduced by 70%.|
This ability cannot be stacked.
Baden: Spear of Decay
Phantom Force: For every time 4 phantoms disappear, the effect of the “Phantom Strike” initiates.
|+10||Baden’s phantoms HP +15%|
|+20||Baden’s phantoms HP +30%|
|+30||For every time 3 phantoms disappear, the effect of the “Phantom Strike” initiates.|
Belinda – Staff of Light
Gift of Heaven: All allies being affected by “Blessing” have the 40% chance to trigger the “Divine Retribution” ability. Divine Retribution can be triggered up to 3 times every 5 seconds. Damage dealt by Divine Retribution is equal to 40% of the original damage used by allies.
|+10||Divine Retribution’s damage raised to 60% when used by the allies.|
|+20||Divine Retribution’s damage raised to 80% when used by the allies.|
|+30||+40 energy every time the ability is used.|
Brutus: Rends the Weak
Upsurge: Brutus restores 10% of his max HP after using the Last Gasp.
|+10||Brutus restores 16% of his max HP after using the Last Gasp.|
|+20||Brutus restores 24% of his max HP after using the Last Gasp.|
|+30||Last Gasp duration + 1s|
Eironn: Elemental Blades
Chill: Eironn’s Elemental Surge has the chance to makes enemies become frozen for 2s. Enemies that have attack speed reduced have the higher chance of getting frozen. Frozen enemies will not get knocked back.
|+10||Elemental Surge damage increased against frozen targets.|
|+20||Elemental Surge damage increased against frozen targets.|
|+30||Enemies can be frozen up to 4s|
Eljiah & Lailah
When Eljiah and Lailah are close to the other, their attack is increased by 15%. When they are far apart from the other, defense rating increased by 15%
|+10||When Eljiah and Lailah are close to the other, their attack is increased by 10%. When they are far apart from the other, their defense increased by 25%|
|+20||When Elijah’s makes a critical strike, the affected enemy’s damage will get reduced by 60% for 6s when targeting Lailah|
|+30||When Lailah makes a critical strike, all Elijah’s damage coming towards the affected enemy will be increased by 100% for 6s|
Estrilda: Banner of Rayne
Inspirit: While Estrilda is still alive, for every non-summoned ally that falls in combat:
- Attack ratings + 5%
- Defense ratings +10%
Can be stacked up to 3 times.
|+10||Attack ratings + 0.08 every time the ability is used.|
|+20||Attack ratings + 0.1 every time the ability is used.|
|+30||All allies +80 Energy when the ability is used.|
Ezizh – Armor of Ruin
Immolate: Any enemy that has lower than 30% of max HP will get stunned for a while.
|+10||Ezizh’s fire damage increased by 15% and lasts for 1s|
|+20||Ezizh’s fire damage increased by 20% and lasts for 1s|
|+30||Ground burns duration increased by 100%. Only one location can be burned at a time.|
Fawkes – The Soul Prison
Madness: When Fawkes’s Purification ability successfully removes the debuffs that prevent the allies from casting their ultimates, those allies will become immune to Crowd Control skills, their defence will also be increased by 8% for a while.
|+10||Defense rating +16%|
|+20||Defense rating +24%|
|+30||Defense rating +40%|
Ferael: Haunter’s Hand
Anguished Spirit: When a critical strike occurs, his normal attacks summon a spirit haunting the enemy target.
|+10||For every spirit summoned, enemies’ attack ratings -1.5%, enemies’ HP recovery rate -10%. Can be stacked up to 5 times.|
|+20||For every spirit summoned, enemies’ attack ratings -3%, enemies’ HP recovery rate -10%. Can be stacked up to 5 times.|
|+30||For every spirit summoned, enemies’ attack ratings -3%, enemies’ HP recovery rate -10%. Can be stacked up to 8 times.|
Grezhul: The Slayer Blades
Reanimation: While he is still alive, summons 1 skeleton every 9 seconds behind the enemy team.
|+10||When the skeleton dies, Grezhul’s HP is recovered by 10%|
|+20||After the resurrection, Grezhul’s HP is recovered by 20%|
|+30||Summon 1 Skeleton every 7.5s|
Gorvo: Gate Crasher
Nature’s Shield: Efficacy of all shields + 15%
|+10||Efficacy of all shields + 25%|
|+20||If the shield created by Shield Shock is not broken after a period of time, the remaining value of the shield will be converted into Energy. Maximum: 200 Energy.|
|+30||Efficacy of all shields + 40%|
Hendrik: The Bastion
Steadfast: Hendrik’s HP is increased by 300% of [attack rating]. The initial HP available will not get increased.
|+10||HP is increased by 600% of [attack rating]|
|+20||All normal attacks now deal additional 2% of [max HP] damage|
|+30||HP is increased by 1000% of [attack rating]|
Isabella: Tome of the Dead
Lightning Barrage: Releases 2 bolts targeting different enemies each time the Void Barrage is successfully cast 3 times.
|+10||Casting speed +20%|
|+20||Casting speed + 30%|
|+30||Releases 3 bolts instead of 2 bolts.|
Kaz: The Night’s Kiss
Elude: Every time Kaz takes damage, Dodge +13 pts. Can be stacked up to 12 times.
When Kaz successfully doges an attack, stacks of accumulated dodges – 3.
|+10||Dodge + 13 pts per time|
|+20||Dodge + 16 pts per time|
|+30||When Kaz successfully doges an attack, stacks of accumulated dodges – 2.|
Kelthur: The Harvester
Blood Sap: Any non-summoned ally, who is within 20 levels of his level, is defeated, his attack rating + 20%.
|+10||Attack Rating +28%|
|+20||Attack Rating +36%|
|+30||When 3 allies are taken out, Kelthur increases his life leech attributes by 50 points for 10s.|
Precision: Chance of catching the axe when using “Throwing Axe”. After catching the axe, he immediately throws it again; chance of catching it -25% until he can no longer catch the axe.
|+10||Axe catching chance increased to 80%|
|+20||30% of arrow damage converted into Health.|
|+30||Axe catching chance is increased up to 100%|
Lucius: The Winged Protector
Divine Purge: Triggered when Lucius deals a critical strike with a normal attack, or when they are struck by the Divine Strike, causing Enemies’ energy recovery rate reduced by 30% for 4s.
|+10||Enemies’ energy recovery rate reduced by 60%|
|+20||Enemies’ energy recovery rate reduced by 90%|
|+30||When triggered, removes most of the enemy buffs.|
Vision of the Stars: While Lyca being alive, all teammates accuracy increased by 40.
|+10||Accuracy increased by 70.|
|+20||Damage coming towards the enemies increased by 0.2% for every accuracy point higher than the enemies dodge points. Cap: 20%.|
Suitable for all allies except mages.
|+30||Accuracy increased by 100.|
Mehira: Lash of Submission
Carnal Bliss: Whenever non-summoned friendly Heroes lose HP, Mehira will take 10% of the lost HP.
|+10||Mehira takes 15% of the allies’ lost HP.|
|+20||Mehira takes 20% of the allies’ lost HP.|
|+30||At full HP, excess healing effects Mehira receives will be converted into Energy.|
Looming Death: When the enemy can be slain by her ultimate, she will try to use “Impale” to bring them closer first before finishing them off using the ultimate ability.
|+10||Butchery ability possesses 12% life leech based on its damage output.|
|+20||Butchery ability possesses 24% life leech based on its damage output.|
|+30||When her HP drops to below 50%, the Butchery ability can deal high damage on any target regardless of their HP.|
Nemora: The Blossom Spear
Nature’s Touch: Nemora uses normal attacks to heal the weakest teammate for 60% of the attack rating.
|+10||When Nemora makes a critical hit using a normal attack, the healing effect increased by 75%.|
|+20||Healing rate is increased up to 90% of Nemora’s Attack Rating.|
|+30||Healing rate is increased up to 120% of Nemora’s Attack Rating.|
Numisu: Mark of Visions
Totem Master: At the beginning of the battle, an offensive totem is placed at the center of the battlefield.
|+10||A rejuvenating totem is placed behind Numisu’s team.|
|+20||Numisu totems HP +40%|
|+30||Numisu totems HP +100%|
Raine: Dueling Blasters
Helping Hand: Ally with the highest ATK points is able to recover up to 30% of the HP/Energy Raine recovers, as long as Rainer is alive.
|+10||40% of HP/Energy|
|+20||50% of HP/Energy|
|+30||60% of HP/Energy|
Rosaline: Broom of Life
Servitude: Rosaline buffs attack + defense of the ally (who is followed by her) by 8% of her own attack + defense ratings.
|+10||Attack/Defense + 16% of Rosaline’s stats|
|+20||Attack/Defense + 30% of Rosaline’s stats|
|+30||Crit/Dodge +25% of Rosaline’s stats|
Rowan: The Gold Chime
Thirsty Work: Rowan sets up a stall that includes an Energy potion. Any ally has more than 600 Energy can drink a potion, replenishing 60 energy points. Every time the stall is set up, the energy potion gets replenished.
Arcane Power: 1% of Safiya’s total damage output gets converted into attack rating. Attack rating can be increased up to 140%.
|+10||2% of Safiya’s total damage output gets converted into attack rating|
|+20||3% of Safiya’s total damage output gets converted into attack rating|
|+30||Once the attack rating is increased by 140%, Safiya will use Scattered Bolt instead of the normal attacks|
Sealord: Max HP cap +40%, the initial amount of Health stays remain.
|+10||During the first 40s, recovers 2% of his max HP per sec.|
|+20||Seirus’ max health +70%.|
|+30||Seirus’ max health +100%.|
Shemira: The Spirit Orb
Twisted Torture: Torture Souls ability deals 12% when there is 1 enemy left, 6% when there are 2 enemies left, 3% when there are 3 enemies left.
|+10||Torture Souls ability deals 24% when there is 1 enemy left, 12% when there are 2 enemies left, 6% when there are 3 enemies left.|
|+20||Torture Souls ability deals 36% when there is 1 enemy left, 18% when there are 2 enemies left, 9% when there are 3 enemies left.|
|+30||Torture Souls ability deals 48% when there is 1 enemy left, 24% when there are 2 enemies left, 12% when there are 3 enemies left.|
Skreg: Long Fang
Beast Rider: Beast of Burden now no longer drains Energy during the first 5s after being used.
|+10||Energy recovery rate when injured +25%|
|+20||Energy recovery rate when injured +50%|
|+30||Ultimate only costs 300 Energy for the first time.|
Tasi: The Dream Halo
Diminish: After Tasi uses the Teleportation, attack rating of nearby enemies reduced by 10%.
|+10||Effect radius +15%|
|+20||Effect radius +20%|
|+30||Effect radius +30%|
Thane: The Lotus Blade
Focused Finesse: If Thane doesn’t receive any damage for 3s, increase his damage by 20%.
|+10||If Thane doesn’t receive any damage for 3s, increase his damage by 30%.|
|+20||If Thane doesn’t receive any damage for 3s, increase his damage by 40%.|
|+30||If Thane’s target cannot deal any damage to Thane for 3 secs, Thane’s damage will get creased.|
Thoran: The Vengeful Crown
King’s Will: Enemies cannot take down Throne during the focusing phase of “Retaliation”.
|+10||Max HP +15% during the battle|
|+20||Max HP + 30% during the battle|
|+30||Releases 3 bolts instead of 2 bolts.|
Vurk: Shadow Stinger
Madness: Vurk’s “Mania” now fires 3 arrows per attack. The additional arrows deal 60% of the damage.
|+10||Additional arrows deal 70% damage|
|+20||Additional arrows deal 80% damage|
|+30||Vurk’s “Mania” now fires 5 arrows per attack|
Ulmus: Totem Scoring
Healing Roots: Ulmus’s own HP recovery effects increased by 10%.
|+10||Ulmus’s own HP recovery effects increased by 20%.|
|+20||After using “Deep Roots”, Ulmu’s health recovery effect increased by an additional 10%|
|+30||After using “Deep Roots”, Ulmu’s health recovery effect increased by an additional 20%|
Warek: Coward Crusher
Brawler’s Resistance: Recovers 3% of max HP per sec for 15s when his Carnal Rage ability cannot stack any further.
|+10||Recovers 4% of max HP per sec|
|+20||Recovers 5% of max HP per sec|
|+30||Stacks the Carnal Rage buff once every 2s. When the effects cannot be stacked any further, attack rating +70%.|