Check out the best AFK Arena team formations which are dominating the current meta-game, including compositions for early game, late game, PvE, and PvP.
Best AFK Arena Team Formations
PvP Teams
PvE Teams (Endgame)
PvE Endgame Team Formations
By Whitesushii
Note:
- These Formations are mostly based on what works, is existing popular and tried & tested. As such, it is possible that certain rising lineups may be absent or under-represented. Lastly, AFK Arena formations are built around win conditions, typically strong individual heroes and thus we will group our formations accordingly with that in mind.
- Level Deficit = [Enemy heroes’ level]-[Your team heroes’ level]
The Slumber
By ImMrBlueBoy & 貝殼
Front-line | Back-line | |||
Level Deficit: 200 – Power Deficit: 5-8x
Substitutions:
Hero | Substitutions |
Synergies:
- Pippa’s opening throw, stuns frontline, Gorvo follows up triple stun, Khazard double ice freeze, Tasi banishes 1, Pippa nuts 1.
- Due to Khazard’s +30, they can delay until Tasi sleep, followed by Pippa sleep, Gorvo stuns. CC chain begins.
- Khazard ults, adding more debuffs while Saurus ramps up damage over time. CC chain repeats. Never-ending slumber.
Recommended Upgrades
Hero | Signature Item | Furniture |
+30 | 0/9 | |
+30 | 3/9 | |
+20 | 0/9 | |
+15 | 3/9 | |
+10 | 0/9 |
This is currently (patch 1.56) one of the best AFK Arena teams with the highest level/power deficits.
This team can beat such enemies with huge power difference is due to the Pippa + Tasi combo (cannot work without this), being coupled with Khazard SI +30. Check the highlights here.
Do note that this team is weak against tanky comps or CC immune teams.
The Speedy Lizard
By ImMrBlueBoy
Front-line | Back-line | |||
Level Deficit: 90-100 (Pre-chapter 31)
Substitutions:
Hero | Substitutions |
Synergies:
- Twins often ultimate first, giving haste + CC immunity to the team.
- Followed by Tasi’s ultimate, stalling for Saurus to ramp up.
- Saurus ults (ramping up damage) while Rowan ults and stars the energy cycle with Twins.
Why you should use this comp:
- Strong mid to late game comp (min power).
- Most people invested in SI3o Saurus hence using him for PVE is additional bonus.
- Great for multi-stages since enemy’s lineup can be chosen to favour Saurus comp.
- Strong against defensive/slow pace lineups. Great counter to the annoying Tasi!
Signature Item Priority
Rowan +30 → Saurus +30 → Twins +20 → Tasi +15 → Lyca +10
Winning condition is preferably Twins to quickly ult first so that she can bring haste and CC immunity for the team, esp Saurus whose main weakness is CC.
Gears and Artifact Priority
Lack of gears/artifacts can occur during multi-stages, Skiath and Lyca only need mythic gears with no artifact. Even Safiya can do without if Eironn and Tidus have good gears. If survivability is not an issue, Dura’s Eye is great here.
Furniture
No furniture is required, except Twins furniture which boosts their survivabilty by a lot.
However, it’s great to have furniture on these meta heroes (*helps to get past min power requirement too).
Artifact Priority
Twins equip Call to ensure the first ult most of the time (grab Rowan’s blue potion).
You can use dual Call, equipping another onto Tasi but I find that it’s better to equip it only onto Twins since once they ult, the entire team will get enough haste to carry on the flow.
Tips:
- Requires player to have good positioning skill. Place Saurus away from the main threat’ damage dealer so that he can ramp up before dying.
- +30 Saurus is not exactly needed but makes the comp much more reliable. I used +10 for awhile at 90-100 level deficits (pre chapt 31) with not much issue.
- Winning conditions: Twins ult > Tasi’s sleep > Rowan’s energy cycle. Allows Saurus to walk around and hit freely without getting CCed.
- Gorvo works very well here, his opening stun is a crucial stall for the first Twins ult.
- Saurus &Twins are the core. But if you insist, Twins “can” be subbed with Rosaline or Ferael. The subs can cause enemies to turn the tide on you due to lack in immunity.
- If possible, place Saurus furthest away from Rowan (e.g. Rowan pos 1, Saurus pos 5). This prevents Saurus from snatching the blue potion + while Rowan stuns one side of the (3) enemies, Saurus solo chain stunning another that is out of Rowan’s coin reach. Allowing 4 enemies to be almost perma stunned (not forgetting Tasi/Ferael CC).
Green Sand Wolf
By ImMrBlueBoy
Front-line | Back-line | |||
Level Deficit: 90-100 (Pre-chapter 31)
Substitutions:
Hero | Substitutions |
Synergies:
- 3/9 Furniture Skriath pulls enemy backline towards middle.
- Eironn’s 5-men vortex pull.
- Tidus turn back for 5-men fear.
Why you should use this comp:
- It’s great for multi-stage (Up until 152 level deficit).
- Free up important heroes like Tasi, Lyca, Rowan, etc.
- Very consistent against non-magic teams.
- 2 winning conditions: Eironn as main carry & Tidus as backup carry.
Signature Item Priority
Eiron +30 → Lyca +20 → Tidus +20 → Safiya +10 → Skriath +10
Safiya works as support her using her opening cover and mini stuns. Fight mostly ends without using her Ultimate. Average fight duration: 15 secs.
Gears and Artifact Priority
Lack of gears/artifacts can occur during multi-stages, Skiath and Lyca only need mythic gears with no artifact. Even Safiya can do without if Eironn and Tidus have good gears. If survivability is not an issue, Dura’s Eye is great here.
Furniture
- Skriath 3/9 = must-have for this comp. Otherwise Eironn cannot vortex 5 men.
- Eironn 3/9 gives more damage.
- Tidus 3/9 gives more survivability and cleanup power.
- Lyca 3/9 gives early burst.
- Safiya’s furniture is not required.
Enemies to avoid:
Teams with 4-5 magic heroes because magic can’t be dodged. Eironn and Tidus will suffer.
Tips:
- Tidus placed backline when facing magic attacks.
- Eironn equips Call for much better flow.
- Anoki with Barricade allows 4+1 faction bonus while releasing Lyca.
- Ezio sub vs Brutus/Maulers, Nako for 5 men juggling plays.
- Vurk sub vs diving (Athalia) comps, Safiya can be placed frontline.
- Pretty decent for PvP but nowhere near meta PvP comps.
- For Maulers, SI +30 Tidus >= Skriath > Safiya.
Rosaline-Rowan Energy Team
By ImMrBlueBoy
Front-line | Back-line | |||
Level Deficit: 90-100 (Pre-chapter 31)
Substitutions:
Hero | Substitutions |
Extra Stall |
Synergies:
- Tasi often ulti first from blue potion (6-8 secs into game).
- Followed up by Rowan’s ultimate giving Rosaline energy.
- Rosaline ults, giving Rowan full Energy to ultimate again. The energy cycle repeats.
Why you should use this comp:
- Easy transition from early to mid game while building other core meta heroes.
- Good for F2P/Low spenders transitioning from Shemira/Belinda comp.
- Great against most lineup due to the heroes high survivability mechanisms + perma CC. Enemies just can’t move!
Cons of this comp
- Not suitable for multi-stages campaign due to important heroes like Rosaline used in Gwyneth comp unless other comps are built instead.
- Harder to position heroes comparing to meta comps, need to understand hero mechanisms beter.
Signature Item Priority
Rowan +30 → Rosaline +20 → Tasi +15 → Ferael +20 → Lyca +20
Tasi +15 for the extra Haste stat is important so that she can ult first 90% of the time. However, Rosaline +20 first because she is boss meta.
Gears and Artifact Priority
Everyone requires T2 gears, however, helmet upgrade should be skipped first if lack of resources.
Tasi & Rowan require faction-specific boots (extra haste), others don’t matter.
Lyca and Ferael equip Dura’s Blade if lacking damage.
Furniture
Furniture is not a must but great to have on the meta heroes.
Tasi 3/9 definitely increases consistency since she is often placed frontline.
Enemies to avoid:
Tasi, Ezizh, Skreg.
Tips:
- Requires player to have good positioning skill. For e.g. Making use of Rosaline opening walk, Lyca’s pullback, Ferael/Tasi position change, etc to allow more enemies to come near Rowan’s coins (ensure perma stun).
- Place Rowan opposite enemy’s main threat. There may be a short delay between energy chain but that can be covered by Ferael’s fear and Tasi’s sleep.
- Pippa the new Wilder hew, could probably do very well in this comp.
- Oscar/Rigby performs decently but requires more investment (+30 3/9).
- Make use of what you have!
Safiya Eironn
Team | Front-line | Back-line |
Core | ||
Counter | ||
Multi-Fight |
Level Deficit: 100-120
Safiya is the core component of this comp both in her ultimate and her passive. Most fights start off with Eironn dragging enemies into Safiya’s barrier which increases ally attack rating while reducing enemy attack and haste.
Safiya will then typically finish the fight with her ultimate which has one of the highest scalings in the game.
For multiple fights, Lyca, Tasi and even Rowan might be rotated onto other lineups which call for strong alternatives such as Nara (additional pull) or Skriath.
Gwyneth Comp
Team | Front-line | Back-line |
Core | ||
Alternative | ||
Multi-Fight |
Level Deficit: 100-120
Gwyneth is the main damage dealer with all the other heroes seeking to buffer output in any possible way.
There are a few replacements for Lyca in the core comp such as Belinda (for crit), Safiya/Rhazard (for more damage) or even Talene to soak more damage.
Daimon Comp
Team | Front-line | Back-line |
Core | ||
Alternative | ||
Multi-Fight |
Level Deficit: 100-120
Daimon is pretty much your one-man army in this comp. Against enemies with lower damage output, he can even be placed on the frontline in favour of more counter-pick options such as Athalia at the back (plus he gets to gain energy faster).
Other suitable substitutes not mentioned include Talene, Gorvo and even Oden. The idea is to play your best tanks and buy time for Daimon to stack up and in multi-fights, run the tanks you can afford for this comp.
God Comp
Team | Front-line | Back-line |
Core | ||
Alternative | ||
Multi-Fight |
Level Deficit: 100-120
God comp, also known as lockout comp, revolves around activating Ezizh’s passive to deny enemy ultimates while at the same time regenerating energy through Twins, Mehira and Rowan.
Talene/Saurus also offers heals for the team to keep them alive through chip damage. Win condition is typically for Talene/Saurus to gain enough damage over the course of the extended fight and kill enemies off one by one till the fight is over.
Thoran Cheese
Team | Front-line | Back-line |
Core | ||
Alternative | ||
Multi-Fight |
Level Deficit: 100-110
Thoran’s ultimate reflects damage back to enemies depending on the amount he received.
As such, the goal is to basically drag as many enemies as possible beside Thoran so they are within his radius when he silts.
Having his signature item unlocked allows him to do this once and having his SI at +30 adds a second shot, making the strategy a lot more reliable.
Since this method is heavily RNG dependent, many end game players choose to run Thoran Cheese for their first fight in the series.
Eironn Comp
Team | Front-line | Back-line |
Core | ||
Alternative | ||
Multi-Fight |
Level Deficit: 100-110
Losing Safiya means losing a large portion of your buff/debuff and main damage output but shifting the focus to Eironn allows for an earlier burst in situations where ya is too slow to make an impact.
Eironn by himself also has better crowd control options with his freeze which can potentially chain better into Tasi sleep.
Dropping Safiya also allows for more alternative burst options in the form of Zofrath and even Athena, both benefiting from Lyra which can be enough to close fights.
Honourable Mentions
Formations under this category are either new/rising lineups that aren’t widely adopted or only work at lower level of deficit.
Izold is a solo carry who typically stays alive and tops damn _ge charts even with his entire team dead. His recent viability came from his 3/3 furniture with makes his ultimate a lot more reliable on top of CC immunity from +30.
Anthro from discord actually shared this linen_p with me and it’s a lockout comp utilizing Gorvo‘s early CC to ensure no damage taken at all. Notably, the player needs 3 furniture on Skriath and all on Gorvo.
Shemira is kind of in a bad spot right now with much better heroes but fig-ured I should mention her since a lot of people have her built and she’s still ca-pable of 80 levels deficit which isn’t too bad
Belinda comps are pretty outdated at this point but still decent for pushing the sub 80-90 level deficits. Fawkes and Lucius can be easily substituted for Tasi and Lyca while some may choose to even run Eirorin to group enemies up.
Satrana niche of healing reduction, coupled with high damage output and decent survivability makes for a good counter-pick and a decent hero in gen-eral. Having her as a frontline carry also opens up other heroes for multi-fights.
Khazard‘s signature item increases the duration of negative buff effects, mak-king Mehira and Tasi more potent. Khazard is also capable of considerable crowd control and damage. Some sub-stitutes include Arthur and Nakoruru.
Flora is an unkillable source of damage with synergizes really well with the survivability offered by Talene and Or-thros. This is also a PvP lineup but it’s PvE variant tends to run Daimon more than Flora nowadays.
Generic tank and spank build to keep Solise alive and have her do all the damage. Requires fairly deep investment in the form of +30 Signature and +3 Furniture for Solise to perform.
Formations shown here were aggregated from data based on formations used in chapters 27 to 34. A lot of it involved going through thousands of progression screenshots and also hundreds of progression videos of players showcasing such lineups. As such, credits to the users of the chinese Taptap forums, chinese Baidu forums,iorean Cafe Naver, Reddit, Official AFK Arena discord. Specific credits to Youtubers such as Sarvatt, Wombat STARBOARD, WEIEN, and many others. Specific credits also to discord users such as NoOne, Anthropophaga, Lmey, u/XapySlenderman and many others.
Best PvP Teams in AFK Arena
Made by Grub from Inquisitors
God Comp
This team works entirely based on Ezizh’s passive which prevents the enemy team from ulting for 2 seconds every time an ally ults.
Twins function as the catalyst in this team with their ultimate providing cc immunity and helping to sustain the ult Spam to stop the enemy team from being able to user their ultimate.
Ezizh passive and grouping then allows a carry such as Talene to scale without worrying about a huge chunk of what the enemy can do.
This team is the best in arena due to it’s offensive and defensive capabilities.
Gwyneth Burst
The idea of this team is to position the enemy team so that as many of them as possible are hit by Gwyn’s opening combo. Eironn positions them while Lyca and Lorsan buffs Gwyneth’s damage. Lorsan provides his link to increase burst damage substantially.
This is stronger than the Nako version against non-Nako teams.
This comp excels at attack, but struggles as a defense team.
Flora Stall
Team | Front-line | Back-line |
Core | ||
Alternative |
This team is based on controlling the battle and grouping the enemy team whilst scaling damage and tankiness as the fight goes on. This allows Flora to continually dish out great damage and haste reduction with her furniture.
This team is a recent development at the highest level in the Legends Tournament. It provides an incredibly strong counter to the God Comp even at low sorcery levels. However, be warned, it requires a pretty high level of investment. Skreg 9 is vital for this team since it allows the dive based team to take control of the fight on the floor. This then allows flora to deal massive damage at her behest.
- Talene here functions as a healer to further increase the bulk of the team, as well as gradually scaling to a frightening level. Her healing particularly helps Orthos bridge the gap as he begins to scale to his maximum power.
- Artifact Recommendation: Blade, Eye, Drape, Vitality
- Mezoth: Wroth functions as an extreme amount of control and bulk. Potentially the strongest option here with his ult which allows even more damage onto opposing carries in the backline. He also excels in the early-mid stages of the fight and again can provide the bulk to allow Orthos to scale over time with his passive.
- Artifact Recommendation: Vitality, Drape, Call
- Skreg with his 9 has proven to be a huge riser in the meta and is powerful enough to facilitate the existence of very powerful control and duration based teams. Skreg himself provides control and bulk in abundance and is a vital part of this team and likely other teams in the future.
- Artifact Recommendation: Vitality, Drape
- Flora provides extreme damage In an AoE which as the fight goes on, Is often a victory condition in itself. She also provides healing in the same vein which also makes the frontline even more dangerous allowing Flora in turn to output even more damage. Her furniture also provides an excellent haste reduction which helps counter sustenance based teams in particular, and makes the frontline once again very hard to kill. Artifact Recommendation: Blade, Eye, Call
- Orthros provides an extreme amount of bulk as the fight goes on. Normally with a substantially tanky team It Is likely that he gets to the point of having insane bulk which makes him nearly unstoppable. His furniture also provides control as well in stunning nearby enemies with his 3 and giving a single ally a strong haste buff as well as the ability to move and attack during his ult.
- Artifact Recommendation: Vitality, Drape, Call
- Thoran provides bulk and helps stall the fight in a similar way to Meicith/Orthos. He is however less efficient in doing so, and doesn’t synergise well with Skreg 9. This would be a substitute to consider if you still wished to run the team without Skreg 9 or other elements.
- Artifact Recommendation: Vitality, Drape
- Wu Kong provides bulk and damage in abundance as well as superb protection from burst and heavy damage from the early period. Represents an excellent option here, but is slightly outpaced by the bulk and control of Orthos and Mezoth.
- Artifact Recommendation: Vitality (If not 9/9 Furniture). Drape, Call, Blade
Graveborn Celestial
As above, this team is based on controlling the battle whilst allowing your damage and tankiness to scale as the fight goes on.
This team is based around Talene and/or Orthros scaling up damage whilst Athalia and/or Nara provides disruption against any carries that threaten to burst it down.
Mauler Core
This is based around Skreg’s 9/9 furniture primarily providing insane buffs around a team that is designed to cross to the other side of the field.
Satrana excels at burst and is proving to be a potent counter to the tankier based teams.
Numisu is incredibly underrated in his utility healing and disruption whilst Tidus provides significant damage and additional disruption aswell.
Ezizh nicely ties this lineup together with his ability to group.
Best End-Game Team Comps by Shizzam
PvE Teams
While individual heroes may be strong, the key is to build teams that complement each other such that their skills compound and act as force multipliers. For instance, 1 cc is great, but once you have 2 or 3, the enemy team can be permanently cc’d.
This is not exhaustive, there are lots of other great hero combos.
God Team: + /
The enemy is always cc’d (colloquially known as the god comp)
Stacked Gwyneth: /
Buff Gwyneth’s damage and speed. Gwyneth can be replaced by Khazard or any other ranged damage dealer.
Hit and run: + / +
Quickly group the enemy and burst them down with AoE, avoid taking damage.
Deny:
The enemy never heals, never has energy.
Perma stun:
Rowan ults, refills Rosa, Rosa charges rowan who ults. Enemy is permanently stunned.
Manhattan project:
A race to Safiya’s ult to wipe the enemy before they wipe you
Thoran cheese: + /
Bring all the heroes close enough for Thoran’s ult.
PvP Teams
As mentioned in the pve section, this is by all means not all the hero combinations – just the ones where each hero’s abilities complement each other in a way that provides a significant force multiplier for your team.
Energy battery:
Your team casts ultimates quickly and often, as well as locking down the enemy from casting ultimates
Burst
Your team attacks first (needs Zolrath’s furniture) and attacks hard.
Deny
Your enemy suffers lots of debuffs, losing hp, haste, energy and health regen, crippling their effectiveness.
Quick Guide to AFK Arena Best Teams for Beginners
For new players who do not want to spend money on AFK Arena, one of your first x10 Summons must have Shemira. She will make your journey a lot easier.
The absolutely best tip for all new beginners is to understand which faction to focus on first and what should be the main carry of the team. Only spend your faction scrolls on that one faction and do your best to get your main carry to the ascended tier and pick a suitable team for him/her by making the most of the Tavern Wishlist and Event Rewards.
AFK Arena best team in early and mid-game should have Shemira because:
- She is extremely powerful and versatile: Great for campaign maps, PvP battles (both defending & attacking), Bosses, Peaks of Time, Voyage of Wonders, etc. Although Shemira isn’t that great for PvP at the late game, she is still excellent at Labyrinth, Guild Hunts, and other PvE activities. Belinda is the only great replacement for her.
- You can purchase her in the Labyrinth Store
- You can get her in Peaks of Time Chapter 7
- Campaign Chapter 16-1 gives you another Shemira
- Peaks of Time 13 gives you a great weapon for her
- Peaks of Time 15 gives you a great pair of boosts for her
- Factional King’s Tower gives you a weapon for her when completing 40 floors
The Best Shemira Teams
+ /// + / + +
+ /// + + +
Teams for Late Game
+ / + + +
+ + + +
+ + + +
Maulers are not a recommended faction for free to play players so I do not want to mention it in this section.
3-skill Heroes are 99% fodders. You can use them to ascend other Heroes without even thinking.
Hopefully, you have got yourself a great AFK Arena Team after reading this guide!