
Judy & Punch – Twisted Stringstress
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Judy & Punch – Twisted Stringstress’ Skills
Opening Night
After joining battle, Judy immediately uses Opening Night and cannot be knocked back or knocked into the air in the battle.
Opening Night: Judy enters Backstage and summons Punch to assist in battle. Punch is immune to control effects. Punch’s max health is 40% of the sum of all allied heroes’ initial max health, but no less than 100% of Judy’s initial max health. Punch slams the ground every 6s, dealing damage equal to 450% of Judy’s Attack Rating to nearby enemy units and knocking them into the air. While in Backstage, Judy is invincible and untargetable and recovers 50 Energy every 1s.
Curtain Call: Judy restores 60% of Punch’s max health and commands him to use a powerful pull, dealing damage equal to 500% of Judy’s Attack Rating to all enemy units in range and knocking them into the air toward Punch.
While Judy is in Backstage, Opening Night is replaced with Curtain Call.
Lv.2: While in Backstage, Judy is invincible and untargetable and recovers 100 Energy every 1s.
Lv.3: For every 20 points of Magic Pierce Judy has, Punch takes 20% less damage (capped at a max reduction of 60%).
Stage Scatter
Judy scatters multiple Stage Props toward the area with the highest concentration of enemy units. When the props land, they create a Stage Rift zone, dealing damage equal to 350% of Judy’s Attack Rating to enemy units within range, while Judy also commands Punch to charge into the center of the zone.
Lv.2: The damage dealt to enemy units within range of the Stage Rift created by Stage Scatter is increased to 400% of Judy’s Attack Rating.
Lv.3: The damage dealt to enemy units within range of the Stage Rift created by Stage Scatter is increased to 450% of Judy’s Attack Rating.
Lv.4: Whenever Stage Rift deals damage, for every 5 points that Judy’s Magic Pierce exceeds the target’s Magic Resist, the damage is increased by 10% (capped at a max increase of 60%).
The Show Goes On
Passive: Every 9 times an enemy unit takes damage from Judy or Punch, a Stage Rift is created below that unit, dealing damage equal to 250% of Judy’s Attack Rating to enemy units in range.
Lv.2: The damage dealt by Stage Rifts created by The Show Goes On is increased to 350% of Judy’s Attack Rating.
Lv.3: Whenever a Stage Rift deals damage, Punch recovers health equal to 200% of Judy’s Attack Rating. If Punch is not present, the allied hero with the lowest health percentage is healed instead.
Lv.4: The number of damage strikes required to create a Stage Rift is reduced to 7. Whenever a Stage Rift deals damage, it will also destroy the shields of enemy units and apply 1 stacks of Vulnerability on them. Each stack of Vulnerability increases the damage the unit takes by 10% (capped at a max of 4 stacks).
Role Reversal
Judy targets the 1 enemy heroes with the highest Attack Rating and places them in Rehearsal for 3s. Enemy heroes in Rehearsal must receive healing from allies 8 times to be released. For every 10 points of Magic Pierce Judy has, the number of healings required is increased by 1 (capped at a max of 6 healings). If Rehearsal is not removed while active, the target enters Forced Debut for 5s. While in Forced Debut, the target takes damage equal to 80% of Judy’s Attack Rating every 1s and switches to attacking other enemy heroes. Enemy heroes in Forced Debut can only use normal attacks.
Lv.2: While in Forced Debut, the target takes damage equal to 80% of Judy’s Attack Rating every 0.5s.
Lv.3: Passive: If an enemy hero in Forced Debut is immune to control effects or resists them, they take 20% more damage.
Lv.4: Enemy heroes in Rehearsal deal 40% less damage, and when they enter Forced Debut, they transfer Rehearsal to the 1 nearest enemy heroes. Only enemy heroes that enter Forced Debut via the active effect of Role Reversal will transfer Rehearsal, prioritizing enemy heroes not already affected by Rehearsal or Forced Debut.
Signature Item: Strings of Dominion
Signature Item Skill: Grand Theater
[Unlocked at Activation] When Punch enters the battlefield, he uses Shadow Theater, dealing damage equal to 60% of Judy’s Attack Rating to enemy units in range every 1s.
[Unlocked at +10] The damage dealt to enemy units in range is increased to 120% of Judy’s Attack Rating every 1s.
[Unlocked at +20] Every 5 times an enemy unit takes damage from Shadow Theater, most of its buffs are removed.
[Unlocked at +30] Shadow Theater deals damage once every 0.5s, and when enemy units leave the range of Shadow Theater, they are stunned for 2s.
[Unlocked at +40] Enemy units in range of Shadow Theater deal 40% less damage, while allied units in range deal 30% more damage.
Furniture Ability: Standing Ovation
3/3 Ability: After Judy summons Punch, Punch cannot die for the next 6s. Can be triggered up to 2 times per battle.
9/9 Ability: After joining battle, Judy grants the Loyal Fan effect to the 2 allied heroes with the highest Attack Rating. Whenever Stage Rift deals damage, Loyal Fans gain a damage boost of 20% (capped at a max increase of 80%, triggering only once every 4s). For every 25 points of Magic Pierce Judy has, she grants Loyal Fan to 1 extra allied hero (capped at a max increase of 2 heroes).
Eternal Engraving
E30: Enhance the skill The Show Goes On: The number of damage strikes required to create a Stage Rift is reduced to 7. Whenever a Stage Rift deals damage, it will also destroy the shields of enemy units and apply 1 stacks of Vulnerability on them. Each stack of Vulnerability increases the damage the unit takes by 10% (capped at a max of 4 stacks).
E60: Enhance the skill Role Reversal: Enemy heroes in Rehearsal deal 40% less damage, and when they enter Forced Debut, they transfer Rehearsal to the 1 nearest enemy heroes. Only enemy heroes that enter Forced Debut via the active effect of Role Reversal will transfer Rehearsal, prioritizing enemy heroes not already affected by Rehearsal or Forced Debut.






