Jerome – Commander of the Waves

Jerome – Commander of the Waves

Faction Lightbearer
Type Strength
Class Warrior
Role Buffer

Jerome – Commander of the Waves’ Skills

Captain of Winds

Jerome uses the power of wind to encourage all allied heroes, dispelling most of their debuffs, healing them for 25% of Jerome’s max health, reducing the damage they take by 50%, and increasing their Tenacity by 25 points for 7 seconds.

Lvl 2: All allied heroes gain extra Tenacity equal to 50% of Jerome’s initial Tenacity.
Lvl 3: The duration of the damage reduction and Tenacity boost is increased to 8 seconds.

Smart Sentinel

At the start of battle, Jerome summons his Ape Admiral, which follows the enemy hero with the lowest health and reveals their weaknesses, increasing the damage they take by 20%. When the followed target begins casting their Ultimate, the Ape Admiral will jump up and down while shouting, alerting allies and reducing the target’s Attack Rating by 30% for 4 seconds. If the followed target is defeated, the Ape Admiral will again select the enemy hero with the lowest health and begin following them.

Lvl 2: The Attack Rating reduction is increased to 35%.
Lvl 3: The Attack Rating reduction is increased to 40%.
Lvl 4: The duration of the Attack Rating reduction is increased to 5 seconds.

Performance Evaluation

At the start of battle, Jerome conducts a performance evaluation on all other allied heroes, starting with a grade of B. For every 25 strikes of damage the evaluated hero deals, their grade will increase. Each grade grants different buffs, as shown below. After each grade increase, the buffs from all previous grades will remain in effect. B: Increases Defense Rating by 30%. A: Increases Attack Rating by 20%. S: Increases Physical Pierce by 10 points. SS: Increases Crit Rating by 10 points and Crit Damage Amplification by 10 points. When Lightbearer heroes fight alongside Jerome, the buff values are increased by 30%. Jerome is immune to controls when evaluating other heroes.

Lvl 2: When an allied hero’s grade increases, Jerome and the allied hero recover health equal to 15% of Jerome’s max health as well as 100 Energy points. This effect is triggered even if the max grade has already been reached.
Lvl 3: When Performance Evaluation is cast, the allied hero with the highest Attack Rating receives an instant grade increase.
Lvl 4: When a target followed by the Ape Admiral is defeated, the hero that dealt the most damage to the followed target during the previous 3 seconds will receive an instant grade increase.

Storm Punch

Jerome punches the ground forcefully, dealing damage equal to 300% of his Attack Rating to neartby enemies and knocking them into the air. The punch leaves behind a Storm Zone for 6 seconds, reducing the Haste of enemies within it by 30 points.

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Lvl 2: The duration of the Storm Zone is increased to 8 seconds.
Lvl 3: When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 12% of his max health, that strike’s damage will be reduced to 12% of his max health. A damage reduction of up to 50% of Jerome’s max health can be gained this way in a single battle.
Lvl 4: When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 4% of his max health, that strike’s damage will be reduced to 4% of his max health. A damage reduction of up to 300% of Jerome’s max health can be gained this way in a single battle.

Signature Item: Torch Bearer Captain’s Hat

Signature Item Skill: Decisive Action

[Unlocked at Activation] At the start of battle, Jerome gains 200 Energy points.
[Unlocked at +10] At the start of battle, Jerome gains 600 Energy points.
[Unlocked at +20] For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 60%.
[Unlocked at +30] When casting Captain of Winds, the allied hero with the highest grade will receive an instant grade increase.

Furniture Ability: Morale Boost

3/3 Ability: For 5 seconds after an allied hero’s grade increases, their buff effects are boosted by an extra 50%. This effect is triggered even if the max grade has already been reached.

9/9 Ability: The number of strikes of damage required for a grade increase is reduced to 21, and a new SSS grade is added: The hero’s performance buffs gain an extra boost based on the number of enemy heroes the hero has defeated, for a minimum increase of 20% and a maximum increase of 60%.

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Eternal Engraving

E30: Enhance the skill Performance Evaluation: When a target followed by the Ape Admiral is defeated, the hero that dealt the most damage to the followed target during the previous 3 seconds will receive an instant grade increase.

E60: Enhance the skill Storm Punch: When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 4% of his max health, that strike’s damage will be reduced to 4% of his max health. A damage reduction of up to 300% of Jerome’s max health can be gained this way in a single battle.

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