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Framton – Devourer of Flames
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Framton’s Skills
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Blazing Meteor
Framton throws all enemies in front of him up into the air, who come crashing down several moments later onto the nearest enemy target, dealing 410% damage to all affected enemies, also stunning them for 2 seconds.
Every enemy that Framton successfully throws into the air increases his Attack Rating for 8 seconds by a value equal to 15% of each enemy’s Attack Rating, but the total value cannot exceed 30% of his own current Attack Rating.
This ability does not affect bosses or control-immune enemies.
- Lvl 2: Damage is increased to 450%.
- Lvl 3: Stun effect lasts for 3 seconds.
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Burning Vengeance
Framton’s Normal Attack turns into a quick flurry of successive, strikes, dealing 130% damage per strike to enemies in front of him, with the final strike knocking enemies into the air, dealing 290 % damage to them in the process.
Passive: When this ability fails to deal any damage, damage is increased by 25% the following time it is used. Damage can be stacked up to 200%, but when an enemy is kicked, the stacked damage bonus is lost.
- Lvl 2: Framton deals 140% damage to enemies in front of him each time.
- Lvl 3: Framton’s final kick deals 320% damage.
- Lvl 4: Framton deals 150% damage to enemies in front of him each time.
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Fists of Fire
At the start of battles, Framton teleports directly in front of the enemy located opposite him and deals 300% damage to them.
If the enemy’s Attack or Defense Ratings are higher than his own, Framton raises his own to make up 50% of the difference, which persists until the end of battle. The raised value can reach a maximum of Framton’s 50% attributes.
When this ability is used against non-boss enemies, Framton shall also receive a shield that has a value equal to 2 5% of the enemy target’s max health, which exists for 8 seconds. When this ability is triggered, Framton is immune to control effects.
- Lvl 2: Damage is increased to 320%.
- Lvl 3: Framton’s shield has a value equal to 30% of the enemy target’s max health.
- Lvl 4: Framton also draws the enemies that are positioned above and below the original, target close to himself.
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Flaming Feast
Passive. Framton accumulates Blaze Points every time one of his abilities deal damage.
Blazing Meteor: 12 Blaze Points
Burning Vengeance: 2/2/2/4/4/7
Blaze Points Fists of Fire: 15 Blaze Points
Once Framton has accumulated 100 Blaze Points, he triggers this ability: Framton is temporarily immune to all damage and control effects, and deals 430% damage to all nearby enemies once, causing them to be unable to recover health for the following 5 seconds.
- Lvl 2: Damage is increased to 480%.
- Lvl 3: This ability cannot be dodged.
- Lvl 4: Framton shall trigger this ability once per battle when he receives fatal damage, and the damage dealt is based upon his current Blaze Point value.
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Signature Item: Blaze Vambraces
Signature Item Skill: Eternal Flame
When Framton deals damage to enemies, he receives 8% less damage for the following 5 seconds. Dealing damage to differing enemies grants Framton Damage Reduction which can be stacked up to 80% Damage Reduction. Dealing damage to the same target multiple times refreshes the ability’s duration but does not stack Damage Reduction.
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- [+10 Unlocks] Framton receives 12% less damage for the following 5 seconds.
- [+20 Unlocks] When Framton deals damage to enemies, he recovers an amount of health equal to 180% of his Defense Rating. This effect can be triggered up to 4 times every 2 seconds.
- [+30 Unlocks] Framton’s attacks cause enemy targets to lose 15 Tenacity points for 5 seconds. Effect can be stacked up to 3 times.
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Furniture Ability: Flame Glutton
3/9 Ability: Every time Framton accumulates 20 Blaze Points he gains 6 Attack Speed points and 8 Crit Damage Amplification points for 7 seconds.
9/9 Ability: After triggering Flaming Feast, Framton immediately gains 40 Blaze Points.