Cassius – Steadfast Sentinel

Cassius – Steadfast Sentinel

Faction Draconis
Type Intelligence
Class Tank
Role Tank

Cassius – Steadfast Sentinel’s Skills

Ceasefire Decree

As Cassius’ scroll spins and rises behind him, it embeds into the ground, marking an area where his allies are clustered and activating Equilibrium. This area primarily covers himself and lasts for 8 seconds. Allies within range are granted 20% Damage Reduction and 20 points of Buffer, while Cassius himself is granted 50% Damage Reduction and 50 points of Buffer.

Lvl 2: During the Equilibrium, allies within the realm recover health every second for 2% of Cassius’ max health. Cassius himself recovers 5% of his max health every second.
Lvl 3: For every 4 seconds enemies remain within the Equilibrium, they are afflicted with 1 stacks of Indecision.

Diplomatic Maneuver

When Cassius takes fatal damage, he avoids taking the damage and remains immune to subsequent damage for 2 seconds. Enemies within range of Cassius immediately stop fighting for 4 seconds, during which Cassius recovers 10% of his max health per second. This skill can only be triggered once every 15 seconds.

Lvl 2: For a given period, Cassius’ health recovered per second is increased to 15% of his max health.
Lvl 3: Extends the duration to 6 seconds.
Lvl 4: After the period ends, enemies within range are inflicted with 1 stacks of Indecision.

Ancient Insights

Cassius lectures and taunts enemies in their half of the field for 3 seconds. Enemies who are taunted deal 30% less damage to him and are inflicted with 1 stacks of Indecision for 6 seconds, lowering their Accuracy by 15 points and Insight by 15 points with each stack. If the same enemy has reached 3 stacks, they cannot add any more stacks and the duration of Indecision will not be refreshed.

Lvl 2: Duration of taunting is increased to 6 seconds.
Lvl 3: Each stack of Indecision reduces the enemy’s Accuracy by 30 points and Insight by 30 points.
Lvl 4: When enemies have 3 stacks of Indecision, they are unable to cast their skills.

Dragon’s Defense

Passive. With each hit of damage, Cassius permanently increases his healing received by 1 points, up to 30 points max, and boosts his max health by 1%, up to 30% max.

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Lvl 2: With each hit of damage, Cassius permanently increases his healing received by 2 points, up to 60 points max, and boosts his max health by 2%, up to 60% max.
Lvl 3: When taking damage, if Cassius’ max health exceeds that of the enemy dealing damage, excess health worth 1% of the enemy’s max health results in an additional 1% damage reduction, up to 60% max.
Lvl 4: When Cassius takes damage, he triggers Dragon’s Might, dealing Dragonspeak Damage for 20% of his max health to the enemy who inflicted the damage and stunning them for 2 seconds. This effect can only be triggered once within 4 seconds.

Signature Item: Eternal Scroll

Signature Item Skill: Eternal Resolve

[Unlocked at Activation] For every surviving allied hero on the battlefield, Cassius gains 3% damage reduction.
[Unlocked at +10] For every surviving allied hero on the battlefield, Cassius gains 5% damage eduction.
[Unlocked at +20] Increases Cassius Normal Attack range, dealing damage for 2% of Cassius max health.
[Unlocked at +30] Increases Cassius Normal Attack range, dealing damage for 4%of Cassius’ max health.
[Unlocked at +40] Increases damage dealt to enemies inflicted with Indecision by 40%. If it s Dragonspeak Damage, the effect is amplified to 80%.

Furniture Ability: Harmonious Intervention

3/3 Ability: When the Equilibrium ends, allies within the area immediately gain 200 Energy and 20 Haste points for 3 seconds.

9/9 Ability: Enemies within range of the Equilibrium area have their Haste negated and their Energy Recovery Rate reduced by 70 points.

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Eternal Engraving

E30: Enhance the skill Ancient Insights: When enemies have 3 stacks of Indecision, they are unable to cast their skills.

E60: Enhance the skill Dragon’s Defense: When Cassius takes damage, he triggers Dragon’s Might, dealing Dragonspeak Damage for 20% of his max health to the enemy who inflicted the damage and stunning them for 2 seconds. This effect can only be triggered once within 4 seconds.

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