Severin – Scholar of Form

Severin – Scholar of Form

Faction Draconis
Type Agility
Class Ranger
Role Continuous Damage

Severin – Scholar of Form’s Skills

Shifting Vessel

Passive: Some of Severin’s skills apply the undispellable “Infection” effect on enemy units, capped at 5 stacks.
Active: Severin channels the Abyssal Current throughout his body, dealing Dragonspeak Damage equal to 800% of his Attack Rating to all enemies. He then possesses the enemy unit with the most Infection stacks (minimum 2 stacks), prioritizing the enemy hero with the lowest health percentage. Each time possession is triggered, only 1 unit will become possessed. If there are no suitable targets for possession, then instead, Dragonspeak Damage equal to 900% of Severin’s Attack Rating will be dealt.
The possessed enemy unit becomes a clone of Severin and is treated as an allied unit for 25s. Clones cannot receive healing but can use most of Severin’s active skills (except his Ultimate), but cannot apply or receive Infection stacks. Clones inherit the possessed unit’s Attack Rating, Defense Rating, and health, where the Attack and Defense Ratings will not exceed 450% of Severin’s own stats. While possessed, clones lose health equal to 350% of Severin’s Attack Rating per second, while Infection stacks and their effect of increasing the damage the unit takes remain active. Clones cannot be possessed.
When the possession expires, the clone’s remaining health is transferred to the possessed unit (leaving at least 1 health), but no higher than the health the unit had when first possessed. Additionally, Infection stacks are removed, and the unit will be unable to use active skills (except for normal attacks) for 9s. Up to 4 clones can be present on the battlefield at the same time.

Lv.2: For every stack of Infection an enemy unit has, Severin’s Ultimate will deal 35% more damage to them. If possession fails, Severin will dispel most of the target’s buffs and gain invincibility for 4s.
Lv.3: If the enemy is a boss, the Ultimate’s damage will be converted into health loss, and this health loss will be increased by 10% for each stack of Infection on the battlefield.

Flowing Onslaught

Severin transforms into an Abyssal Fluid that flows across the battlefield, dealing Dragonspeak Damage equal to 350% of his Attack Rating to all enemy units. He then reappears in a safer location and applies a stack of Infection on all damaged enemy units, inflicting health loss equal to 250% of Severin’s Attack Rating per second for 6s.

Lv.2: The Dragonspeak Damage dealt is increased to 450% of Attack Rating.
Lv.3: The duration of health loss is increased to 9s.
Lv.4: Each time the Abyssal Fluid appears, it applies an extra 3 stacks of Infection on the nearest enemy hero.

Core Injection

At the start of battle, Severin uses an Abyssal Core on the enemy hero with the highest initial Attack Rating, applying 1 stack of Infection. Each subsequent use of this skill transfers the Abyssal Core to the enemy hero with the fewest stacks of Infection while also applying 1 more stack on them. This effect prioritizes the enemy hero with the lowest health percentage.
Whenever an Abyssal Core appears or transfers, it pulls nearby enemy units within a small range and deals Dragonspeak Damage equal to 300% of Severin’s Attack Rating to them.

Lv.2: The number of Infection stacks Severin applies at the start of battle is increased to 2.
Lv.3: The Dragonspeak Damage dealt to nearby enemy units within a small range is increased to 400% of Attack Rating.
Lv.4: Enemy heroes affected by an Abyssal Core lose 30 points of Haste each time they use an active skill other than a normal attack. This effect lasts 8s, and while active, the affected unit inflicts 75% less damage and health loss, while all Dragonspeak Damage they take is increased by 65%. This effect does not stack. If the target of Core Injection is a boss, then they suffer health loss equal to 200% of Severin’s Attack Rating for each Infection stack they have.

Noise Purge

Severin moves near the enemy unit with the highest current Attack Rating and uses Abyssal Current to inflict health loss equal to 400% of his Attack Rating while preventing the target from using active skills (including normal attacks) for 9s.

Lv.2: This skill will also apply 2 stacks of Infection.
Lv.3: This skill will also apply 3 stacks of Infection.
Lv.4: If this skill successfully controls an enemy unit, then Severin will steal 150 Energy from the unit for each Infection stack it has. For every 50 Energy stolen, Severin recovers 7.5% of his max health. If the enemy unit has less than 70% Energy, then Severin will also permanently steal 35% of its initial Attack Rating and Defense (capped at a max of 350% of Severin’s corresponding attribute, for up to 2 stacks). If the target is a boss, then every time this skill is used, the boss will suffer 30% more health loss for 9s for each Infection stack it has.

Signature Item: Origin Core

Signature Item Skill: Law of Evolution

[Unlocked at Activation] Whenever Severin deals damage, he deals extra Dragonspeak Damage equal to 350% of his Attack Rating for each stack of Infection the target has. If the target is a boss, he also inflicts health loss equal to 350% of his Attack Rating.

[Unlocked at +10] Whenever Severin deals damage, he deals extra Dragonspeak Damage equal to 450% of his Attack Rating for each stack of Infection the target has. If the target is a boss, he also inflicts health loss equal to 450% of his Attack Rating.

[Unlocked at +20] The Infection stack limit is increased to 6.

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[Unlocked at +30] When any hero on the battlefield is killed, Severin recycles them, gaining 50% of their initial Attack Rating and Defense. The next time a hero is killed and recycled, if their initial Attack Rating or Defense is higher, the higher stat will be gained instead.

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[Unlocked at +40] When Severin takes fatal damage, if any of his clones are on the battlefield, then he will transform into the clone with the highest current health and inherit its health value (capped at a max of Severin’s initial health, and a minimum of 40% of Severin’s initial health). The possessed enemy unit will recover its normal form. This effect can be triggered up to 3 times.

Furniture Ability: Perfect Cohesion

3/3 Ability: The first time Severin applies Infection, the target will instantly reach the max number of Infection stacks. Each time Severin possesses an enemy unit, most of his attribute debuffs are dispelled and he gains 40 points of Insight for 10s. This effect does not stack.

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9/9 Ability: If the enemy unit affected by Infection is a summon, then an extra 5 Infection stacks are applied, and once the max stacks are reached, Severin can possess the summon without using his Ultimate. When a summon is possessed, it is killed immediately. If the unit was summoned by a boss, then it will be killed immediately if its initial health is below 15% of the boss’s max health. Otherwise, it will suffer health loss equal to 800% of Severin’s Attack Rating.

Eternal Engraving

E30: Enhance the skill Core Injection: Enemy heroes affected by an Abyssal Core lose 30 points of Haste each time they use an active skill other than a normal attack. This effect lasts 8s, and while active, the affected unit inflicts 75% less damage and health loss, while all Dragonspeak Damage they take is increased by 65%. This effect does not stack. If the target of Core Injection is a boss, then they suffer health loss equal to 200% of Severin’s Attack Rating for each Infection stack they have.

E60: Enhance the skill Noise Purge: If this skill successfully controls an enemy unit, then Severin will steal 150 Energy from the unit for each Infection stack it has. For every 50 Energy stolen, Severin recovers 7.5% of his max health. If the enemy unit has less than 70% Energy, then Severin will also permanently steal 35% of its initial Attack Rating and Defense (capped at a max of 350% of Severin’s corresponding attribute, for up to 2 stacks). If the target is a boss, then every time this skill is used, the boss will suffer 30% more health loss for 9s for each Infection stack it has.

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