Ezizh – Lord of Nightmares
Faction | Hypogean |
Type | Intelligence |
Class | Mage |
Role | Continous Damage |
Awakened Ezizh’s Skills
Nightmare’s Descent
Ezizh produces a Nightmare Shockwave that deals damage equal to 280% of his Attack Rating to all enemies, rendering their Ultimate skills unusable for 2 seconds.
The shockwave ’causes the battlefield to be transformed into a hellish nightmare for 10 seconds.
Ezizh is unable to recover Energy while the battlefield is transformed into a hellish nightmare, but he will produce a Nightmare Shockwave once every 4 seconds.
Lvl 2: Ezizh gains 10 Haste points for every enemy that is in a state of insanity while the battlefield is transformed into a hellish nightmare.
Lvl 3: Ezizh produces an additional Nightmare Shockwave each time an ally uses their Ultimate skill while the battlefield, is transformed into a hellish nightmare. Effect can be triggered up to 2 times.
Depths of Darkness
At the start of battles, Ezizh causes the enemy mirroring his own position to fall into a nightmare state, up until they receive damage equal to 40% of their max health, or 10 seconds have passed.
Lvl 2: Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%.
Lvl 3: Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%.
Lvl 4: After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.
Lvl 5: When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 6 of their max! health, or 20% seconds have passed. This effect may only be triggered once every 5 seconds.
Mind Flay
Ezizh uses an abyssal tentacle to deal AoE damage to enemies equal to 260% of his Attack Rating that also drains their sanity, forcing them into a state of insanity for 8 seconds.
All enemies that are insane lose 12 Tenacity points, and all allied heroes gain 6 Tenacity points.
Lvl 2: Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.
Lvl 3: If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh, is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.
Nightmare Arc
Ezizh focuses nightmare energy and unleashes it on an enemy target, dealing damage equal to 260% of his Attack Rating to them, also stunning them for 1 seconds.
If the enemy target is successfully stunned, the effects of the nightmare energy are transferred to a new enemy target, who will suffer the same damage and effects as before.
The energy transfer effect will continue targeting new enemies up until an enemy resists the attack, or the energy is successfully transferred 6 times.
If this skill is used when the battlefield has been transformed into a hellish nightmare, the nightmare energy will always be ‘transferred the maximum number of times.
Lvl 2: Enemy targets also lose 20 Energy points when stunned.
Lvl 3: Each time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh’s Attack Rating, and will also cause enemy targets to enter a state of insanity.
Special Skill: Dream Veil
After every 10 seconds of battle, Ezizh enters a dream state that allows him to become immune to all damage and control effects for 8 seconds.
While in a dream state, Ezizh is able to normally cast his skills and he gains 20 Haste points, while his damage is increased by 25%.
Each time Ezizh enters a dream state, the amount of time needed to enter it again is increased by 4 seconds, and the amount of time he stays in a dream state is decreased by 2 seconds, but will not be fewer than 4 seconds.
Each time an allied hero successfully resists control effects due to their Tenacity, the amount of time needed for Ezizh to enter a dream state again is reduced by 0.5 seconds.
How to ascend awakened heroes:
- Legendary x3 = (Legendary+)
- (Legendary+) + (Legendary+) = Mythic
- (Legendary+) + (Mythic+) = Ascended
- (Legendary+) + Ascended = Ascended+1
- (Legendary+) + Ascended+1 = Ascended+2
- (Legendary+) + Ascended+2 = Ascended+3
- (Legendary+) + Ascended+3 = Ascended+4
- (Legendary+) + Ascended+4 = Ascended+5
- (Legendary+) + Ascended+4 = Ascended+5
Signature Item: Infernal Pauldrons
Signature Item Skill: Depths of Darkness
Upgrade Skill Depths of Darkness to Level 2, 3, 4, and 5.
Lvl 2: Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%.
- [+10 Unlocks] Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%.
- [+20 Unlocks] After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.
- [+30 Unlocks] When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 6 of their max! health, or 20% seconds have passed. This effect may only be triggered once every 5 seconds.
Furniture Ability: Mind Fay
Upgrade her furniture to upgrade the Mind Fay skill level.
3/9 Ability: Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.
9/9 Ability: If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh, is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.
Eternal Engraving: Nightmare Arc
[Engraving Lvl 30] Enemy targets also lose 20 Energy points when stunned.
[Engraving Lvl 60] Each time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh’s Attack Rating, and will also cause enemy targets to enter a state of insanity.