Walker – Skills and Information

Walker – Wildland Outlaw

Tier A-Level
Faction Lightbearer
Class Rogue
Dmg Type Physical
Range 2

Walker’s Skills

Six-Shot

(unlocks at Level 1)

Cooldown: 0s
Range: 10 tiles
Initial Energy: 0

Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals 50% damage plus 5% of the target’s max HP (the bonus damage is up to 60% of his ATK), stunning the target for 1.5s. Subsequent hits on the same target deal 50% damage.

Level 2 (unlocks at level 51): When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.
Level 3 (unlocks at level 111): Increases damage to 55%.
Level 4 (unlocks at level 171): Increases damage to 60%.
Level 5 (unlocks at level 231): Increases stun duration to 2s.

Shotgun Blast

(unlocks at Level 11)

Cooldown: 0s
Range: 2 tiles

Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with 34% damage.

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Level 1 (unlocks at level 71): Walker’s normal attacks stun the enemies for 0.125s upon dealing critical hits.
Level 2 (unlocks at level 131): Increases each bullet’s damage dealt to 37%.
Level 3 (unlocks at level 191): Increases each bullet’s damage dealt to 40%.

Bounty Pursuit

(unlocks at Level 31)

Range: Global

Walker claims the bounty on the enemy with the highest accumulated damage dealt 10s after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by 25% and reducing his damage taken by 18%. Walker gains 5 Crit boost (up to 15) till the battle ends when the targeted enemy is defeated.

Level 1 (unlocks at level 91): Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 50% damage plus the damage equal to 4% of the target’s lost HP (the bonus damage is up to 25% of his ATK).
Level 2 (unlocks at level 151): Walker can claim the bounty again after the previous targeted enemy is defeated.
Level 3 (unlocks at level 211): Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 55% damage plus the damage equal to 4% of the target’s lost HP (the bonus damage is up to 25% of his ATK).

Aerial Thunder

(unlocks after reaching Mythic+)

Range: Global

Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for 2s, taking 140% damage and losing 10% Phys DEF in 15s upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.

Unlocks at Ex. Weapon +5: Reduces the enemies’ Crit Resist by 10 in 15s.
Unlocks at Ex. Weapon +10: Increases damage to 150%.
Unlocks at Ex. Weapon +15: Increases damage to 160%.

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Hero Focus

(unlocks after reaching Legendary+)

Range: 1 tile

Increases Crit DMG Boost by 30 during battle.

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Level 2: Increases Crit DMG Boost by 40 during battle.
Level 3: Increases Crit DMG Boost by 50 during battle.

 

Enhance Force

(unlocks after reaching Supreme+)

Affects: Skill 2

Walker gains a shield equal to 20% of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.

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