Sinbad – Skills and Information

Sinbad – Seaside Savant

Tier A-Level
Faction Lightbearer
Class Rogue
Dmg TypePhysical
Range1

Sinbad’s Skills

Whizzing Edge

(unlocks at Level 1)

Cooldown: 0s
Range: 1
Initial Energy: 300

Passive: Sinbad’s skills deal normal attack damage and his casting speed is affected by both his ATK SPD and Haste.
Active: Sinbad lands as many hits as possible on the enemy for 3s, dealing 100% + 15% damage per hit. After these successive attacks, he delivers one final strike that deals 240% damage.

Level 2 (unlocks at level 51): Increases the damage of each successive hit to 105% + 15%, and the final strike to 250%.
Level 3 (unlocks at level 111): Increases the damage of each successive hit to 110% + 15%, and the final strike to 260%.
Level 4 (unlocks at level 171): Increases the damage of each successive hit to 115% + 15%, and the final strike to 270%.
Level 5 (unlocks at level 231): Increases the damage of each successive hit to 120% + 15%, and the final strike to 280%.

Tracker’s Instincts

(unlocks at Level 11)

Cooldown: 0s
Range: Global

6s into a battle, Sinbad vaults behind his allies and starts assessing the enemies’ strength. He marks the enemy dealing the most damage as the “hitter” and the one taking the most damage as the “guard.” These marks last for 30s. Sinbad the charges at the “hitter,” dealing 120% + 10% damage 4 times and reducing their ATK by 45%. Next, he takes on the “guard,” dealing the same damage 4 times and increasing their damage taken by 25%. Both debuffs expire when their respective marks do. If a marked enemy is defeated or when the marks expire, Sinbad starts a new assessment and becomes unaffected during this time. The debuffs are reduced to 20% of the original effect when used against Bosses.

Level 1 (unlocks at level 71): Reduces the hitter’s ATK by 50% and increases the guard’s damage taken by 30%.
Level 2 (unlocks at level 131): Reduces the hitter’s ATK by 55% and increases the guard’s damage taken by 35%.
Level 3 (unlocks at level 191): Reduces the hitter’s ATK by 60% and increases the guard’s damage taken by 40%.

Duo Cut

(unlocks at Level 31)

Cooldown: 12s
Range: Global

Sinbad swings his double-headed blade twice, dealing 210% + 20% damge per hit to his target.

Level 1 (unlocks at level 91): Increases the damage of each hit to 220% +20%.
Level 2 (unlocks at level 151): Increases the damage of each hit to 230% +20%.
Level 3 (unlocks at level 211): Increases the damage of each hit to 240% +20%.

Adaptive Prowess

(unlocks after reaching Mythic+)

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Range: 1 tile

Sinbad studies the fighting styles of the “hitter” and the “guard” to strengthen the debuffs he applies. If the “hitter” deals more normal attack damage, Sinbad’s debuff will reduce their ATK SPD by 60; if they deal more skill damage, the debuff will reduce their Energy Recovery efficiency by 60%. For the “guard,” if they depend more on healing from allies or themselves, Sinbad’s debuff will reduce their Vitality by 60; if they rely more on damage mitigations, the debuff will reduce their Physical DEF and Magic DEF by 30%,

Unlocks at Ex. Weapon +5: If the hitter deals more normal attack damage, Sinbad will reduce their ATK SPD by 80; if they deal more skill damage, he will reduce their Energy Recovery efficiency by 80%. If the guard relies more on healing from allies or themselves, Sinbad will reduce their Vitality by 80; if they rely more on damage mitigations, he will reduce their Phys DEF and Magic DEF by 40%.
Unlocks at Ex. Weapon +10: If an enemy is marked as hitter or guard in two consecutive assessments, their ATK is further reduced by 10% if marked as hitter and they take 5% more damage if marked as guard.
Unlocks at Ex. Weapon +15: Reduces the hitter’s ATK by an extra 40%. Increases the Guard’s damage taken by an extra 20%.

 

Hero Focus

(unlocks after reaching Legendary+)

Range: 1 tile

Increases ATK SPD by 21 during battle.

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Level 2: Increases ATK SPD by 27 during battle.
Level 3: Increases ATK SPD by 33 during battle.

 

Enhance Force

(unlocks after reaching Supreme+)

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Affects: Skill 2

Duo Cut deals 140% more damage to enenies marked as hitter or guard.

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