Gavus – Keeper of Order

Gavus – Keeper of Order

Faction Celestial
Type Intelligence
Class Mage
Role Continuous Damage

Gavus – Keeper of Order’s Skills

Order’s Ruling

Passive: Gavus’ has three rules:
1. Rebirth is inviolable. No damage can be dealt during Gavus’s entering to the battlefield;
2. Life cannot be usurped. Enemy heroes cannot harm Gavus unprovoked;
3. Death is order in chaos. The deaths of enemy heroes must follow a certain order.
Whenever Gavus’ rules are violated, he gains 50 Energy. Each rule can trigger this effect up to 1 times per second.
Active: Gavus invokes Order’s Punishment, dealing 3 hits of damage for 250% of his Attack Rating to the enemy with the highest cumulative damage. When fighting with Eugene, he deals 3 hits of additional AoE Damage for 200% of Eugene’s Attack Rating. The Scales of Balance sense the battlefield’s order every 3 seconds and Gavus’ normal attacks change based on the cumulative damage dealt by both sides. If allies deal higher damage, the Azure Bead lights up; otherwise, the Ocher Bead lights up.
Ocher Bead: Normal attacks heal the weakest allied hero for 160% of his Attack Rating.
Azure Bead: Normal attacks deal damage to the enemy hero with the highest cumulative damage for 160% of his Attack Rating.

Lvl 2: Ocher Bead: Increases the defense of the weakest allied hero by 35% for 3 seconds. Azure Bead: Reduces the defense of the enemy hero with the highest cumulative damage by 35% for 3 seconds.
Lvl 3: Ocher Bead: Recovers 20% lost health to the weakest allied hero. Azure Bead: Deals additional damage to the enemy hero with the highest cumulative damage for 20% of Gavus’ max health. Cannot exceed 300% of Gavus’ Attack Rating.

Rebirth Is Inviolable

At the start of the battle, Gavus slowly descends from above and cannot be targeted. Damage dealt by enemies and allies is reduced by 90%.

Lvl 2: During Gavus’ entrance, when an allied hero takes damage, Gavus gains 50 Energy, up to 600 Energy max.
Lvl 3: After Gavus enters, the Energy Recovery of the enemy hero with the highest cumulative damage is reduced by 70% for 10 seconds.
Lvl 4: After Gavus enters, if an allied hero’s health is lower than their counterpart, they gain a shield equal to the difference in health, no lower than 350% of Gavus’ Attack Rating and no higher than 600% of Gavus’ Attack Rating. If there is no enemy counterpart, or the counterpart dies during Gavus’ entrance, the allied hero gains a shield worth 350% of Gavus’ Attack Rating.
Lvl 5: After Gavus enters, he imposes his punishment on the enemy hero with the highest cumulative damage, causing them to lose health in 3 stages. Each stage of health loss is equal to 70% of the damage the enemy has dealt during Gavus’ entrance. Can be no lower than 300% of Gavus’ Attack Rating and no higher than 500% of Gavus’ Attack Rating.

Life Cannot Be Usurped

When an allied hero takes damage from an enemy hero other than the one directly opposite them, the damage is reduced by 15%.

Lvl 2: Increases damage reduction by 30% when allied heroes take damage from an enemy other than the one directly opposite them and grants the allied hero 20 Energy each time they take damage. This effect can be triggered up to 2 times every 1 seconds.
Lvl 3: When an allied hero takes damage from an enemy hero other than the one directly opposite them, it triggers Gavus’ Punishment, dealing additional health loss equal to 150% of Gavus’ Attack Rating. Each allied hero can trigger Gavus’ Punishment up to 1 times every 2 seconds.

Death Is Order in Chaos

After Gavus enters, he determines the order based on the enemy’s cumulative damage, with the highest hero ranked as “first.” The “first” enemy hero then shares 15% of damage taken by all allied heroes.

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Lvl 2: Damage shared by the “first” enemy hero is increased by 30%, and received healing is reduced by 30 points.
Lvl 3: Damage taken by the “first” enemy hero is increased by 50%.

Order’s Truth

When Gavus’ rules are first violated, Gavus gains 15 Magic Pierce points. When the “first” enemy dies, all allied heroes immediately recover 40% max health. Additionally, Gavus recovers 500 Energy.

Only 1 Awakening Skill can be chosen performation

Signature Item: Scales of Benevolence

Signature Item Skill: Rebirth Is Inviolable

[Unlocked at Activation] During Gavus’ entrance, when an allied hero takes damage, Gavus gains 50 Energy, up to 600 Energy max.
[Unlocked at +10] After Gavus enters, the Energy Recovery of the enemy hero with the highest cumulative damage is reduced by 70% for 10 seconds.
[Unlocked at +20] After Gavus enters, if an allied hero’s health is lower than their counterpart, they gain a shield equal to the difference in health, no lower than 350% of Gavus’ Attack Rating and no higher than 600% of Gavus’ Attack Rating. If there is no enemy counterpart, or the counterpart dies during Gavus’ entrance, the allied hero gains a shield worth 350% of Gavus’ Attack Rating.
[Unlocked at +30] After Gavus enters, he imposes his punishment on the enemy hero with the highest cumulative damage, causing them to lose health in 3 stages. Each stage of health loss is equal to 70% of the damage the enemy has dealt during Gavus’ entrance. Can be no lower than 300% of Gavus’ Attack Rating and no higher than 500% of Gavus’ Attack Rating.

Furniture Ability: Life Cannot Be Usurped

3/3 Ability: Increases damage reduction by 30% when allied heroes take damage from an enemy other than the one directly opposite them and grants the allied hero 20 Energy each time they take damage. This effect can be triggered up to 2 times every 1 seconds.

9/9 Ability: When an allied hero takes damage from an enemy hero other than the one directly opposite them, it triggers Gavus’ Punishment, dealing additional health loss equal to 150% of Gavus’ Attack Rating. Each allied hero can trigger Gavus’ Punishment up to 1 times every 2 seconds.

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Eternal Engraving

E30: Enhance the skill Death Is Order in Chaos: Damage shared by the “first” enemy hero is increased by 30%, and received healing is reduced by 30 points.

E60: Enhance the skill Death Is Order in Chaos: Damage taken by the “first” enemy hero is increased by 50%.

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