
Serenmira – Eternal Ledger
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Serenmira – Eternal Ledger’s Skills
Siphon Guard
Passive: For every enemy unit within a certain range around Serenmira, her Damage Resist is increased by 15 points, stacking up to 3 times. Every 2 seconds, she absorbs 80 Energy from enemy units within range that are affected by Wither or Bind.
Active: Deals damage equal to 450% of Attack Rating to all enemies and absorbs 30% of the total damage to grant herself a shield lasting 8s.
Lvl 2: Damage is increased to 600% of Attack Rating.
Lvl 3: If a target is affected by Wither or Bind when Serenmira absorbs damage to grant herself a shield, it will also suffer health loss equal to 50% of Serenmira’s Attack Rating every second for 10 seconds. Can be stacked up to 3 times.
Collector’s Grip
Serenmira applies Wither on the enemy with the highest Attack Rating and inflicts health loss equal to 280% of her Attack Rating. For the next 7 seconds, whenever the enemy unit affected by Wither uses an active skill other than their Ultimate or normal attack, Serenmira will absorb 35% of their current Energy. Collector’s Grip prioritizes targeting enemy units that are not currently affected by Wither.
Lvl 2: The health loss is increased to 370% of Attack Rating.
Lvl 3: The duration of Wither is increased to 10 seconds. Lvl 4: While the enemy unit is affected by Wither, every time they use an active skill other than their Ultimate or normal attack, the damage they deal with subsequent attacks will be reduced by 10%, for a maximum reduction of up to 50%.
Asphyxiating Coils
Serenmira releases a swarm of snakes, dealing damage equal to 300% of Attack Rating to the nearest enemy unit and applying Bind, immobilizing them for 5 seconds. If Bind expires normally, Wither is applied to the target.
Lvl 2: Damage is increased to 360% of Attack Rating.
Lvl 3: Damage is increased to 420% of Attack Rating.
Lvl 4: The skill targets the 2 enemy units nearest to Serenmira.
Afterglow’s Lament
When Serenmira enters the battlefield, she applies Luminous Surge to the allied hero with the highest initial Attack Rating for 20 seconds. Heroes affected by Luminous Surge have their Attack Rating boosted by 100% of Serenmira’s initial Attack Rating. This boost decays over time until reaching zero. When Luminous Surge ends, the hero will permanently take 30% more damage from subsequent attacks.
Lvl 2: The Attack Rating boost from Luminous Surge is increased to 140% of Serenmira’s initial Attack Rating.
Lvl 3: The Attack Rating boost from Luminous Surge is increased to 180% of Serenmira’s initial Attack Rating.
Lvl 4: Luminous Surge is upgraded to Radiant Zenith, extending the duration to 28 seconds and preventing the Attack Rating boost from decaying for the first 8 seconds.
Signature Item: Vermilllion Decay
Signature Item Skill: Supreme Blossom
[Unlocked at Activation] In Siphon Guard’s passive effect, the Damage Resist boost provided to Serenmira by each enemy unit is increased to 20 points.
[Unlocked at +10] ln Siphon Guard, the percentage of damage absorbed to granta shield is increased to 40%.
[Unlocked at +20] When Siphon Guard hits an enemy unitaffected by Wither, the duration of their Wither is increased by 5 seconds.
[Unlocked at +30] Allied heroes affecte Luminous Surge or Radiant Zenith will not take damage exceeding 20%of their max health tromasingle strike, and they will deal 25%more damage to enemy units affected by Wither.
[Unlocked at +40] The first time an allied hero affected by Luminous Surge or Radiant Zenith their Ultimate, the Attack Rating boost from the effect will be increased by 100%.
Furniture Ability: Ashen Revelry
3/3 Ability: While an enemy unit is affected by Bind, they cannot cast their UItimate.
9/9 Ability: While an enemy unit is affected by Wither the damage they take gradually increases over time, reaching a maximum of 85% after 12s.
Eternal Engraving
E30: Enhance the skill Asphyxiating Coils: The skill targets the 2 enemy units nearest to Serenmira.
E60: Enhance the skill Afterglow’s Lament: Luminous Surge is upgraded to Radiant Zenith, extending the duration to 28 seconds and preventing the Attack Rating boost from decaying for the first 8 seconds.