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Mira – Ghostlight Wanderer
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Mira – Ghostlight Wanderer‘s Skill
Reflective Revival
Mira can take both a Human form and a Graveborn form. In Human form, Mira’s normal attacks restore her Energy, while in Graveborn form, Mira launches magic orbs at enemies. This skill can only be used actively while in Human form, dealing damage equal to 300% of her Attack Rating to all enemies on the battlefield and applying 3 stacks of Wandering to them. Mira then changes into Graveborn form for 10 seconds, after which she returns to Human form. Mira is invincible and cannot be targeted while changing forms. The Wandering effect cannot be dispelled, and upon reaching 8 stacks, the enemy becomes Terrified for 3 seconds, during which no more stacks of Wandering can be applied to them.
Passive: Upon taking fatal damage, Mira retains 100 health and gains immunity to death for 2.5 seconds, plus a shield with a value equal to 65% of her max health. When the death immunity effect ends, the remaining shield value is converted into health. Death immunity can be triggered 2 times per battle. If Mira is in Human form when triggered, she immediately casts Reflective Revival to change into Graveborn form permanently.
Lvl 2: Active: Damage is increased to 350% of her Attack Rating. When the passive is triggered by taking fatal damage, the value of the shield gained is increased to 90% of her max health.
Lvl 3: Active: Damage is increased to 400% of her Attack Rating. When Mira is in Graveborn form and has more than 500 Energy, she gains immunity to control effects.
Hunter’s Mark
Passive. At the start of battle, the enemy hero farthest from Mira becomes a Hunter until the battle ends. Every 10 seconds, or when all Hunters on the battlefield die, the next farthest enemy hero is selected to become a Hunter. Allies deal 15% more damage to Hunters, and damage taken from Hunters is reduced by 15%.
Lvl 2: Damage dealt to Hunters is increased by 35%, while damage taken from them is reduced by 35%.
Lvl 3: Every 8 seconds, or when all Hunters on the battlefield die, the next farthest enemy hero is selected to become a Hunter.
Lvl 4: Every 6 seconds, or when all Hunters on the battlefield die, the next farthest enemy hero is selected to become a Hunter.
Hunter’s Seal
In Human form, Mira targets the enemy farthest from herself and teleports them to the area of the enemy battlefield with the highest concentration of allies, then deals damage equal to 160% of her Attack Rating and stuns the enemy for 2 seconds.
In Graveborn form, continuously casts a spell at the enemy with the highest health, inflicting multiple strikes of damage equal to 120% of Attack Rating and applying 1 stacks of Wandering. If any Hunters are present on the battlefield, then Mira’s skills in both of her forms will prioritize targeting them.
Lvl 2: In Human form, the damage dealt after teleportation is increased to 200% of her Attack Rating, and the stun duration is increased to 3 seconds.
Lvl 3: In Graveborn form, the damage from each strike is increased to 180% of her Attack Rating. If casting is interrupted, the speed of the next cast will be increased by 30%.
Lvl 4: When cast, Mira selects 1 additional enemies to target. If there are not enough targets, the attack power of that cast is increased by 50%.
Phantom’s Glare
In Human form, Mira targets all Hunters and places a Mirror Spirit behind each of them for 4 seconds. When an enemy with a Mirror Spirit uses their Ultimate, the spirit will dispel most of their buffs.
In Graveborn form, Mira targets all Hunters and places a Mirror Shadow behind each of them for 4 seconds. Mirror Shadows have the same effects as Mirror Spirits, but Mirror Shadows also Terrify enemies, dealing damage equal to 80% of Mira’ s Attack Rating and applying 1 stacks of Wandering every 1 seconds.
Lvl 2: The duration of Mirror Spirits is increased to 6 seconds, and the duration of Mirror Shadows is increased to 6 seconds. The damage dealt by Mirror Shadows is increased to 140% of Mira’s Attack Rating.
Lvl 3: For each enemy with a Mirror Spirit or Mirror Shadow, Mira recovers an extra 50 Energy.
Lvl 4: For each enemy with a Mirror Spirit or Mirror Shadow, Mira’s Attack Rating is permanently increased by 15%, for a maximum Attack Rating boost of up to 60%.
Signature Item: Grave Reflection
Signature Item Skill: Wayward Bind
[Unlocked at Activation] When Mira attacks an enemy affected by Wandering or Terrified, they suffer health loss equal to 1.5% of their max health, not to exceed 150% of Mira’s Attack Rating.
[Unlocked at +10] Health loss is increased to 2.5% of the enemy’s max health, not to exceed 250% of Mira’s Attack Rating.
[Unlocked at +20] When stacks of Wandering trigger Terrified, if the enemy is immune to control effects, they take extra damage equal to 4% of their max health, not to exceed 400% of Mira’s Attack Rating.
[Unlocked at +30] When stacks of Wandering trigger Terrified, whether or not the enemy is immune to control effects, they always take extra damage equal to 7% of their max health, not to exceed 700% of Mira’s Attack Rating.
[Unlocked at +40] The Energy Recovery Rate of enemies affected by Wandering (or Terrified triggered by Wandering stacks) is reduced by 30. Mira’s normal attacks also apply 1 stacks of Wandering.
Furniture Ability: Survival Drive
3/3 Ability: The first 2 casts of Reflective Revival will apply 8 stacks of Wandering.
9/9 Ability: Every time Mira switches between her Human and Graveborn forms, 1 additional enemy hero will become a Hunter. If all enemy heroes have already become Hunters, then Mira will recover 50 Energy for every surviving Hunter.
Eternal Engraving
E30: Enhance the skill Hunter’s Seal. When cast, Mira selects 1 additional enemies to target. If there are not enough targets, the attack power of that cast is increased by 50%.
E60: Enhance the skill Phantom’s Glare. For each enemy with a Mirror Spirit or Mirror Shadow, Mira’s Attack Rating is permanently increased by 15%, for a maximum Attack Rating boost of up to 60%.