Hi everyone, AFK Journey has announced the v1.2.3 global patch. Please take a look at the changelog below for the full details regarding the update.
In order to improve your game experience, the server will undergo maintenance on November 21 from 07:00 to 08:00 UTC to update to Version 1.2.3. Server maintenance may end early or take longer than scheduled, depending on the progress of the update. You will not be able to log in during this time. For the safety of your account data, please exit the game before the maintenance begins. We apologize for any inconvenience this may cause.
Major Updates
1. Adding the new Hypogean hero Harak – Deepsea Ravager.
2. Introducing the new event Titan Reaver, in which you’ll face 2 bosses back-to-back with rewards based on your total damage dealt to both.
3. Introducing the new duel mode. Challenge other players by tapping their profile and set up your own defense formation on your profile.
4. Introducing Couture Scores. Collect Couture Scores to showcase your Cosmetics. Your total Couture Score will be displayed on your profile.
5. Adding a Season Handbook update. New end-of-season rules and rewards are available for Waves of Intrigue, including Exclusive Equipment Reset items. Detailed scoring is now shown in the Season Handbook.
6. Adding new Reputation Quests for the Carmine Whispers.
7. Adding the new Story Quest: Cage of Desire.
8. Adding the new fishing Side Quest: Fish King’s Trial. Complete it to unlock a chance to catch the legendary Fish King in Rustport.
9. Adding the new fishing gameplay, Precise Pull, which unlocks at Fishing Level 6.
10. Redesigned the profile interface.
11. Adding Lily May, Mikola, and Lenya’s Soulstones to the Season Store.
12. Adding the latest selection of cosmetics in the Velvet Store.
Experience Optimizations
1. Adding the new skip battle feature in Dream Realm and Primal Lord. You can now skip battles after completing one battle each day.
2. Adjusting enemy skills. Enemies in certain modes will be adjusted to be easier to defeat without affecting your heroes. These adjustments apply to AFK Stages, Legend Trial, Dura’s Trial, and Trial of Abyss. Adjustments include:
a. Ultimate skills now have a minimum cooldown of 5 seconds (starting after each skill ends), preventing enemies from being invincible for long periods.
b. Silvina’s skill “First Strike” can now be interrupted when Eironn’s Ultimate is triggered, regardless of target positioning.
c. Igor will create a maximum of five new tombstones based on enemy health losses.
3. Adding the new Quick Claim feature and several new quests in the Season Handbook.
4. Adding new Guild Mail formatting. Guild Mail is now easier to read with new text segmentation.
5. Adding a Quick Claim function for AFK Stages. Instantly collect rewards from completed stages.
6. Increasing AFK Reward base duration. The maximum base duration for storing AFK Rewards will be increased from 16 to 168 hours.
7. Increasing Auto-Battle speed. AFK battles will run faster in the background.
8. Removed floor limits of the towers in Legend Trial.
9. Adding a new Formation menu, which includes a “Delete” button in the formation setup.
10. Adding a new “Don’t remind me today” toggle for season start pop-up prompts.
11. Optimizing Dream Realm hero filters, allowing a more flexible hero selection.
12. Adjusting battle result share prompts so that they no longer appear by default in Dream Realm.
13. Updating the Arena. If a player has been offline for over 14 days, their defense lineup will default to a preset lineup.
14. Optimized visuals for the fishing gameplay.
15. Updating the Guild Leader transfer process, streamlining the process if the Guild Leader has been offline for a long time.
16. Adjusting Story Battle enemy formations. Enemy formations are now more aligned with the story.
17. Updating Equipment Chest visibility. Random equipment chests in your Inventory now show their unlock level, and lower-level chests are automatically recycled when upgrading equipment.
18. Fixing the problem where Support Magic Charm III+ has slightly lower stats than Magic Charm III.
Combat Mechanics
1. Ensuring a charmed prime carrier can target enemies normally with their Season Faction Talents instead of attacking allies.
2. Adding a tip and an icon when the Hero Focus skills of certain heroes meet their upgrade requirements. The actual upgrade effects remain unchanged.
3. Season Artifact – Binding Spell
– Fixing the issue where this skill could sometimes throw the first target toward an untargetable enemy (e.g. Damian’s cart).
4. Granny Dahnie – Forest Guardian
– When Granny Dahnie is interrupted before she can start restoring HP with her Exclusive Equipment Skill – Glimmerbloom Blessings, she can cast the skill again without consuming an attempt.
5. Sinbad – Seaside Savant
– Fixing the issue where Sinbad could sometimes land outside the battlefield when jumping backward toward allies with his Tracker’s Instincts skill.
6. Dunlingr – Eternal Voice
– Optimizing his order mechanism during battle preparation. After deploying Dunlingr, you can change the order on the right side of the screen instead of above Dunlingr.
7. Scarlita – Herald of Compassion
– Fixing the issue where Scarlita could sometimes fail to charge to the correct position during the second strike of her Ultimate – Divine Quake.
8. Silvina – The Taken Breath
– Fixing the issue where her Level 3 Exclusive Equipment Skill – Shield of Light could sometimes fail to trigger correctly.
9. Tasi – Fairy of Dreams
– Fixing the issue where the effects of her Ultimate – Eternal Dreamscape could still be active on the battlefield after she dies. The actual effect remains unchanged.
10. Niru – Soul Collector
– Fixing the issue where Niru can cast his Ultimate without consuming Energy on the Crystal Geodes in Crystal Clash or other non-hero units using his Exclusive Equipment Skill – Ethereal Form.
11. Talene – Resurging Flame
– Fixing the issue where her Blazing Ascension skill could sometimes fail to revive her after being affected by Infinite Front – Thundering Doom.
12. Dionel – Venus of Dawn
– Fixing the issue where the attacking SFX continues without dealing any damage to enemies even though Dionel’s Exclusive Skill – Celestial Spear has been interrupted. Now, the SFX will stop, and the skill will not deal any damage to enemies when interrupted.
13. Hodgkin – Reviled Captain
– Fixing an issue where his Exclusive Skill – Ardent Believers would sometimes fail to apply the voidbound magic to revived units.
14. Lily May – Twilight Tracker
– Fixing an issue in the Arena where Lily May prioritized interrupting different enemies when attacking versus defending against the same formation with multiple enemies capable of casting Ultimates at the start of a battle.
– Adjusting an issue in the Arena where the slight delay in the Quick Attack tile’s Energy recovery buff made Lily May’s interruption priority overly complicated.
– This adjustment introduces a new rule in Arena and other game modes for determining the casting order of units able to use their Ultimate at the start of the battle, including those on the Quick Attack tile. The frontmost unit will now cast their Ultimate first, ensuring Lily May prioritizes interrupting that enemy.
15. Monster – Wights Wielder
– Significantly reducing the healing amount per second of Wight Might, a passive skill.
16. Monster – Wights Warrior
– Significantly reducing the healing amount per second of Wight Might, a passive skill.
Bug Fix
1. Fixing an issue in Arena and Supreme Arena where symmetrical positioned Bryon and Eironn, when symmetrically positioned, had different Ultimate casting orders depending on whether they were played offensively or defensively.
2. Fixing an inconsistency issue in skill target selection criteria (such as rearmost and frontmost) in Arena and Supreme Arena when two targets are in the same row. This issue caused the targeting priority to vary depending on whether they were played offensively or defensively. Please refer to graph provide in the skill description for more details.
3. Fixing a brief delay that occurred when the prime carrier of the Mauler Season Faction Talent received the Unaffected status.
4. Fixing an issue where the description stating, “the stats only increase by assisting or defeating non-summoned units,” in the Graveborn Season Faction Talent did not match the actual skill effect. The description is being updated to align with the skill’s effect, ensuring it won’t impact your hero composition built around this talent.
5. Fixing an issue where the same Artifact could be equipped by multiple teams in Multi-Team Season AFK Stages using the recommended formation feature.
6. Fixing an issue where the Talent Trials occasionally failed to save your last used formation.
7. Fixing an issue where some stage 2 Season Faction Talent could be activated without the corresponding tier 1 talents being activated first.
8. Fixing an issue where using the Talent Reshaper would also reset the cooldown of the Season Faction Talent reset timer.
9. Fixing an issue where players could see others players moving boats on land in certain situations.
Honor Duel Adjustments
1. Adding 8 new Artifacts. Check in-game descriptions for details.
2. Adding more Hero Trial Cards.
3. Removing Lucius, Walker, Koko, Rhys, Arden, Lyca, and Salazer.
4. Adding Lucca, Sinbad, Smokey & Meerky, Odie, Tasi, Florabelle, and Nara.
Future Optimizations
We’ve heard your request for a less grindy experience in the game. In addition to the Skip Battle feature for Dream Realm and Primal Lord introduced in this update, we’ll soon be implementing optimizations for other features to improve your overall experience. Here’s a preview of some upcoming optimizations:
1. Removing the Multi-Team Stages in Starter Story and Season AFK Stages.
2. Allowing Proxy Battle to be used continuously in AFK Stages.
3. Adjusting the Faction Talent Points and XP rewards in Season AFK Stages to make the mode less competitive and grindy.
4. Adding more sources for hero-based Temporal Essences.
5. Optimizing the Guild administration system to reduce the burden on leaders.